As I stated before there is very little reason to nerf this place. Yes 1st fight is a bit tough, and certain changes could be made to make it easier but honestly there's no point.
I've done the fight with 2melee, and 1melee 1 ranged dpsos. The only one I haven't is 2 ranged dps. And in all honestly, a little bit of learning and its very doable.
To say you shouldn't have to try so hard is silly. It's hard mode tier 2 flashpoint that rewards 2 columi pieces and a rakata. That's like just a step below hm ev and kp, so it should be harder, more risk for more reward as they say.
Now the story difficulty of the flashpoint is still there for those who simply want to experience the content. And as stated about the loot, none of the main loot is exclusive to hm Lost Island, so completing it in hard is not mandatory whatsoever.
And frankly - that should be the end of discussion. Further complaining seems ridiculous considering the content is still there to play in normal. And the rewards of hard mode are still available from other places.
If the fights are tuned to players in full Columi or better, it is over tuned.
If the fights are set up so that melee / non-interrupt classes become a burden, there is a problem.
Not saying either of the above are true, but those are valid points to consider.
Hopefully Bioware are watching and collecting metrics and will only make adjustments based on data, not forum whiners on either side.
And lastly, I think Bioware will find themselves in a bit of a bind a few weeks from now given how easy the content was at launch.
Now that they are increasing the difficulty, many 'hard mode' players are going to find they aren't really good enough for the new hard modes, and they will be quite vocal I imagine.