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Iwipe
04.13.2012 , 11:47 AM | #1
You can see a version with all the images showing here: http://dulfy.net/2012/04/13/dailies-...earing-in-1-2/

Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get geared up in patch 1.2 once you have reached 50.


Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!

http://dulfy.net/wp-content/uploads/...g1resized1.png

Here are some of the things this guide will cover:

Recruit Armor

Dailies

Hardmode Flashpoint

Warzones

Operation-Rakata Gear

Operation-Black Hole Gear

Operation – Campaign Gear

Augmented Gear



Recruit Armor

Recruit armor is a set of PvP armor you can directly purchase at the PvP vendor for around ~300k for the full set. This is a good starter set, even for fresh 50s doing PvE content. The side bonus is that you can also jump into PvP with this set.

Piece Credits
Chest 31700
Legs 31700
Head 31700
Gloves 26200
Boots 26200
Belts 20500
Bracers 20500
Ear 17000
Implant 17000x2
Offhand 19300
Mainhand 38600
Relic 11300x2
Total 320000

You might be wondering how it stacks with custom modded orange armor obtained from doing dailies. Below I will give you a comparison of 5 pieces, using the Recruit Force Master set (sorc/sage DPS) and custom modded gear using armoring/mods/enhancements from dailies. I am going to use the Slave Girl outfit as the custom armor base since it has 5 pieces and everyone is familiar with it!

For the Custom piece, I used the slave girl set as the base and then used Advanced Resolve Armoring 22 (purchased from Daily Vendor), Advanced Aptitude Mod 22 (Belsavis heroic daily reward), 2x Advanced Quick Savant Enhancement 22 (Ilum heroic daily reward), and 3x Advanced Battle Enhancement 22 (Ilum heroic daily reward). I realized that you could get the Q23 armoring from the daily vendor but the goal here is to use only mission rewards and save Daily Commendations for the ear, implants, and relics.

Here is the character builder with Recruit 5-piece

http://swtor.askmrrobot.com/characte...7-af7edc98e446

Here is the character build with custom modded 5 –piece

http://swtor.askmrrobot.com/characte...d-fb6f35133a75

How do they stack up?

Recruit Custom
Endurance 545 585
Willpower 575 665
Power 120 189
Crit 72 81
Surge 84 117
Alacrity 126 78

Anyways, as you can see, the stats are not too terribly different between the two sets. Custom modded armor using stuff from dailies do offer you more options – you can sort of choose the stats you want.

If I were a fresh 50, I would grab the Recruit set first and then over the time as I do dailies, update them with custom modded armor.

Dailies:

Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!

http://dulfy.net/wp-content/uploads/...ailieslist.jpg

There are now three planets to do dailies in: Belsavis, Ilum, and with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole is a separate zone within Corellia and you will need to take a shuttle to get there (the shuttle is right next to the spaceport).

Why do dailies you ask? Campaign relics (better than the relics from Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit gear has made the Q23 armoring/barrels/hilts you can purchase and the Q22 enhancements/mods from heroic dailies a bit less of an upgrade but they are still there if you want to completely customize your armor for PvE.

You can also get some legacy armor kits for your alts in your legacy. Artificers can also purchase some schematics to make the color crystals for weapons. Here is a list of the new stuff included in the Daily Vendor in 1.2.

Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates

Name Cost
Campaign Relic of Boundless Ages 200
Campaign Relic of Dark Radiance 200
Campaign Relic of Elemental Transcendance 200
Campaign Relic of Ephemeral Mending 200
Campaign Relic of Imperiling Serenity 200
Campaign Relic of Shield Amplification 200
Campaign Relic of the Cerulean Nova 200
Campaign Relic of the KInetic Tempest 200
Campaign Relic of the Primeval Fatesealer 200
Campaign Relic of the Shrouded Crusader 200
Schematic: Advanced Blue Eviscerating Crystal 20
Schematic: Advanced Blue Hawkeye Crystal 20
Schematic: Advanced Blue Indestructible Crystal 20
Schematic: Advanced Red Eviscerating Crystal 20
Schematic: Advanced Red Hawkeye Crystal 20
Schematic: Advanced Red Indestructible Crystal 20
Birthright Headgear Construction Kit 250
Birthright Leggings Construction Kit 200
Inheritance Boots Construction Kit 100
Inheritance Jacket Construction Kit 200

For Belsavis and Ilum dailies, you need to finish your class quest first and then you can receive the Ilum and Belsavis bonus series which you can complete to unlock all of the dailies. It is not known if you need to complete your class quest to receive the Black hole starter quest but you should be finishing your class quest anyways. Btw, for those wondering, you don’t need to finish the Corellia planet quests to receive the Black Hole quests.

Black Hole – Corellia

  • The starter quest that leads you to the Black Hole area can be picked up on the Fleet. For the Imperial fleet this is Sergeant Karloss on the imperial fleet inner ring.
  • 5 solo dailies, rewards 6 Daily Commendations in total (one [AREA]quest has multiple stages and rewards 2 daily commendations). You get ~ 7k credits in per quest, except for the multi-staged one, which rewards you ~ 11k credits. That is about 40 k credits at least per day from all the solo dailies.
  • One heroic H4+ daily, can be 2-manned if you are geared. Reward you with 3 Daily Commendations and either a blue prototype box or an orange piece.
  • One weekly, requiring to complete all the solo and group dailies once. Reward you with 6 Black Hole Commendations and 16k credits.
  • All of the solo dailies are fairly easy to do but can get annoying if there are quite a few people doing them as the area isn’t exactly packed with quest mobs.
  • All of the dailies are picked up at the quest terminal, you can pick up the heroic after you done all the solo dailies for the day.
  • Total Rewards/day: 9 Daily Commendations and 56, 043 credits
  • Here is a list of the quest names for both the Empire and Republic side. I will also do a short write up on both the Empire and Republic dailies below. Skip if you already know how to do them

Empire dailies
  • Hypermatter Directive - Solo - 1 Daily Comm. 7175 Credits
  • Glow - Solo - 1 Daily Comm. 7175 credits
  • Control the Battlefield - Solo - 1 Daily Comm. 7175 credits
  • No trace Left - Solo - 1 Daily Comm. 7175 credits
  • Asset Liquidation - Solo [AREA] - 2 Daily Comm. 11196 credits
  • The End of Torvix - H4 - 3 Daily Comm. 16147 credits

Republic Dailies
  • Counter Eco-Terrorism - Solo - 1 Daily Comm. 7175 Credits
  • Forced Labor - Solo - 1 Daily Comm. 7175 credits
  • Stolen Victory - Solo - 1 Daily Comm. 7175 credits
  • Eyes and Ears - Solo - 1 Daily Comm. 7175 credits
  • Criminal Crackdown - Solo [AREA] - 2 Daily Comm. 11196 credits
  • Chasing the Shadow - H4 - 3 Daily Comm. 16147 credits

Empire-Hypermatter Directive
Spoiler


Empire-Glow


Spoiler



Empire-Control the Battlefield


Spoiler


Empire-No Trace Left

Spoiler


Empire-[AREA] Asset Liquidation

Spoiler


Empire-[HEROIC 4+] – The end of Torvix


Spoiler



Republic – Counter Eco-Terrorism

Spoiler



Republic – Forced Labor



Spoiler



Republic – Stolen Victory

Spoiler


Republic – Eyes and Ears

Spoiler



Republic – [AREA] Criminal Crackdown


Spoiler


Republic – [HEROIC 4+] – Chasing the Shadow

Spoiler



Ilum Dailies

Empire dailies
  • A Tightened Grip - Solo - 1 Daily Comm. 10762 Credits
  • Defend the Shipment - Solo - 1 Daily Comm. 10762 credits
  • Operation Shatterstorm - Solo - 1 Daily Comm. 10762 credits
  • Rightful Owner - Solo - 1 Daily Comm. 10762 credits
  • Sabtotage - Solo - 1 Daily Comm. 10762 credits
  • Poisonous Strategy - H2 - 3 Daily Comm. 13995 credits

Republic Dailies
  • Jamming the Transmission - Solo - 1 Daily Comm. 10762 Credits
  • Pilot Down - Solo - 1 Daily Comm. 10762 credits
  • A Fair fight - Solo - 1 Daily Comm. 10762 credits
  • Icy Destruction - Solo - 1 Daily Comm. 10762 credits
  • Crystal Clear Sabotage - Solo - 1 Daily Comm. 10762 credits
  • Darkness on Ilum - H2 - 3 Daily Comm. 16147 credits

*Operation Shatterstorm have a multi-staged bonus quest that can be only completed once per character that grant you 13,995 credits and 2 Daily Commendations.

*Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus quest that can be only completed once per character that grant you 2332 credits and 2 Daily Commendations.

You can get a total of 8 Daily Commendations and 67805 credits per day for all the Empire dailies. Republic dailies will grant you 69957 credits in total.

Belsavis Dailies

Empire

Type Location Name Reward
  • Solo Imperial Domination Outpost Invisible Threat 1 Daily Commendation,7175 credits
  • Solo Imperial Domination Outpost Unintended Consequences 1 Daily Commendation,7175 credits
  • Heroic 2+ Imperial Domination Outpost Lights Out 3 Daily Commendation, 13995 credits, Orange weapon for your companions
  • Heroic 2+ Imperial Domination Outpost Old enemies 3 Daily Commendation, 13995 credits,Q22 armoring or blue prototype box
  • Solo Deep Launchpoint Transporter Reluctant Volunteers 1 Daily Commendation,7175 credits
  • Solo Deep Launchpoint Transporter Ancient Transmission 1 Daily Commendation,7175 credits
  • Solo Deep Launchpoint Transporter Found in Translation 1 Daily Commendation,7175 credits
  • Solo Signal Monitoring Center Droid Malfunction 1 Daily Commendation,7175 credits
  • Solo Signal Monitoring Center The Carriers of Xenovirus Prime 1 Daily Commendation,7175 credits
  • Heroic 2+ Signal Monitoring Center Freeing the Fallen 3 Daily Commendation, 13995 credits, Q22 mods or blue prototype box
  • Solo Tunnel North of Signal Monitoring Center Deadly Mutations 1 Daily Commendation,7175 credits
That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies.

Republic
  • Type Location Name Reward
  • Solo Republic Wildness Outpost Strengthening the Chain 1 Daily Commendation,7175 credits
  • Solo Republic Wildness Outpost Restraining the Darkness 1 Daily Commendation,7175 credits
  • Solo Republic Wildness Outpost Emergent Medicine 1 Daily Commendation,7175 credits
  • Heroic 2+ Meltwater Outpost A Lesson is Learned 3 Daily Commendation, 9330 credits, Q22 mods
  • Heroic 2+ Meltwater Outpost Open Communications 3 Daily Commendation, 9330 credits, orange weapon for your companions
  • Solo Frozen Transport Center Riot 1 Daily Commendation,7175 credits
  • Heroic 2+ Frozen Transport Center Stasis Generator 3 Daily Commendation, 9330 credits, Q23 armoring or blue prototype box
  • Solo Oasis Republic Outpost Prison Repairs 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Containing the Beast 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Unheard Frequencies 1 Daily Commendation,7175 credits
  • Solo Oasis Republic Outpost Sleeping Rakata 1 Daily Commendation,7175 credits
That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies.

Space dailies

Just you thought you were done with your dailies, there is also a daily for the highest level space mission that rewards 2 Daily Commendations and 6540 credits. This daily is called Operation Ascendant Pride on the Empire side and Operation New Eclipse for the Republic side.


Hardmode Flashpoints

Starting in 1.2, there are no more daily lockouts for Hardmode flashpoints! This means that you can farm these flashpoints whenever you like!

All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out this guide to I wrote to see what they drop.

However, the new Hardmode flashpoint introduced in 1.2, Lost Island, will drop Columi grade loot on every boss and the last boss also drops Rakata loot (Rakata chest). Be warned though, it is fairly diffcult compared to previous Hardmode Flashpoints and you definitely need to have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a successful run.

Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet.

[DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints

[WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island. Give you 8 Black Hole Commendations

You can also pick up the Vehicle Achievement – [Aratech Ice] from the achievement terminal located in the GTN section of the fleet (next to the guild bank).

Warzones

If you like to PvP, Battlemaster gear is also an alternative to running hardmode flashpoints for Columi gear. With 1.2, Battlemaster gear has no more valor requirement to wear. It can now be directly purchased via Warzone Commendations earned by doing warzones.

While Battlemaster maybe be lacking a bit when it comes to primary stats (i.e. willpower, endurance), it does have a bit more of secondary stats (i.e. crit, surge etc).

Operations – Rakata Gear

Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult this guide here I wrote here.

The new operation, Explosive Conflict, also drops Rakata gear on storymode (also known as normal mode). It drops some Rakata stuff previously only available to Daily commendation vendors like Rakata implants. Here is a quest list of the loot dropped off storymode EC.

Explosive Conflict – Storymode

Toth and Zorn: Rakata Bracer, Rakata Implant, Rakata Chest
Stormcaller and Firebrand: Rakata Belt, Rakata Offhand, Rakata Boot
Colonel Vorgath: Rakata Legs, Rakata Gloves, Rakata Implant
Warload Kephess: Rakata Helmet, Rakata Mainhand, random Black Hole MK2/MK3 item or Campaign relic
Remember to pick up [WEEKLY] Deadly Operations which give you 20 Columi commendations for defeating either Gharj or Jarg & Sorno in Hard/Nightmare EV & KP.

Explosive Conflict – Hardmode

Toth and Zorn: Campaign Legs, Campaign Bracers, Random Black Hole gear or Campaign Relic
Stormcaller and Firebrand: Campaign Belt, Campaign Offhand, Random Black Hole MK2/MK3 gear or Campaign Relic
Colonel Vorgath: Campaign Chest, Campaign Gloves, Random Black Hole MK2/MK3 gear or Campaign Relic
Warload Kephess: Campaign Mainhand, Campaign Helm, Random Black Hole MK2/MK3 gear or Campaign Relic

Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict (rewards you with 8 Black Hole Commendations)

For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on storymode.

Operations – Black Hole Gear

Black Hole is a new tier of gear (rating 146) introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the vendor with Black Hole Commendations (weapons are not available for purchase unfortunately). MK-2 and MK-3 are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off the last boss of storymode Explosive Conflict)

Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)

The exchange rate is as follows

Slot Black Hole Commendations
Offhand 50
Head 60
Chest 60
Gloves 50
Legs 55
Feet 50
Bracer 30
Belt 35
Ear 35
Implant 35
Implant 35
Total 495

Where to obtain Black Hole Commendations?
  1. Corellia Black Hole weekly – 6 Black Hole commendations/ week
  2. Weekly quest Rakghoul Conflicts (complete Hardmode Lost Island and Kaon Under Siege) - 8 Black Hole Commendations
  3. [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in Explosive Conflict also give you 8 Black Hole Comms
  4. Nightmare Pilgrim – World Boss on Voss
  5. Storymode Explosive Conflict – 2 Black Hole Commendations per boss, 4 per chest (3 chests found so far)
  6. Hardmode Explosive Conflict – 4 Black Hole Commendations per boss, 4 per chest.
  7. Nightmare Karagga’s Palace – 2 Black Hole Comms per boss for first 3 bosses, 3 Black Hole comms per boss for last 2 bosses

Operations – Campaign Gear

Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.

The loot table for Campaign gear, once completed, can be found here in that loot list I linked earlier. Keep in mind that tokens for Campaign gear are not class specific (i.e. bosses will drop a helm token that any class can trade in for armor).

Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allow it crafters the chance to add an augment slot if they crit while crafting.

The point of Black Hole gear is to offer a stats alternative to the campaign gear. If you are curious about what the stats difference between Black Hole and Campaign gear, check out this guide I wrote a couple days ago.

For Vehicles, you can pick up Vehicle Achievement – [Aratech Nightscythe] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on Hardmode (nightmare KP/EV should also work).

Augmented Gear

The BiS (Best in Slot) gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats.

Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear, only Campaign gear (for PVE gear) has set bonus that transfer with armoring. This means that you won’t be able to wear fully augmented gear until you start clearing Hardmode Explosive Conflict.