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Shlamorel
12.16.2011 , 04:45 AM | #6
Quote: Originally Posted by Stormfists View Post
My first post... go easy.

I'm yet to obtain access to the game so am undertaking research into classes, group instances, raids, solo mission etc.

I understand that Operations are either 8 man or 16 man events, and that Flashpoints are 4 man - but have BW gave any inclining of increasing this size?

Instances in EQ were typically 6 people... and raids up to 72 people back in the day. Even EQ2 has 24 man (to some, that was too little). I understand this game primarily is aimed at WoW'ers but 16 man raids doesnt pitch much scope for extremely detailed tactics (obviously not zerging lol).

What I mean is... of the hardcore/endgamer mmo's I have played, if 1 person out of 72 messed up; then it was a struggle. Everyone had to be on their a-game to deserve a win. If there are only 16 people; whos to say raiding wont be a complete breeze... ?

I'm happy to take on board rationale for keeping it 16 max; and hopefully some of you could ease my qualms as I've never raided with a team that small; for me it was all about size.

I primarily play to raid... just want to ensure my money, time and effort isnt going to waste if operations are going to suck baws.

Help me see the light.

Cheers,
Storm.
While I don't agree with you OP, I won't troll you like the others.

I definitely understand your perspective (I come from EQ/EQII as well). As i've done more MMO's, though, I've come to enjoy raiding in smaller groups MUCH more because I get to have a whole raid of only my tight-knit friends. It has been a really good experience for me to bond with my RL Friends this way without having to have a lot of extraneous people to fill the ranks.

So anyway, I wouldn't be against larger raids as long as the smaller raids were also an option.