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Certrean
03.09.2012 , 09:19 PM | #1
So I just re-watched the first three movies and I realized something: cinematic fights are all about evasion/parrying and then eventually one (or up to 3-4) landing blows that end it. This isn't consistent with TOR's mechanics. Instead, you can hit something well over 200 times before killing it. This extends to TOR's fresh-from-combat cinematics where you have LS/DS choices of killing or not -- after hitting them 200 times, often the DS choice will be hitting them one more time for the kill.

How is this explained/supported by the lore? How do you keep immersion from breaking with this in consideration?