For the rest of us, who really enjoyed the chance to explore a planet without f***ing Exhaustion Zones <snip> loved it.
Not to single you out, but I've seen this complaint many times as an alleged "shortcoming" of TOR compared to SWG and it really doesn't hold up to scrutiny. SWG might not have literally had Exhaustion Zones it's true, but every planet had invisible barriers that you couldn't get past even though you could clearly see past them and there were no obstacles in the way. This is no more realistic than Exhaustion Zones and it allowed for no more freedom whatsoever. Both games have/had points you couldn't cross and both enforced it artificially because there is no other real way to enforce it. Ok, so one does minuscule damage until you leave of your own accord and the other imposes an invisible "force field" but as far as affecting your ability to explore a planet the two are virtually identical.
So please, can we lay this falsehood to rest?