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Alwaysx
02.02.2012 , 03:37 AM | #15
Here's a summary of [Crafting] Crew Skills for Patch 1.1.2. This is with respect to gameplay and is not concerned with the profitability of the professions.


Synthweaving/Armormech: Crit'd Rakata Wrist & Belt. No profession-lock on equipping, so you can unlearn afterwards.

Artifice/Armstech: Crit'd Relic. No profession-lock on equipping, so you can unlearn afterwards.

Biochem: Useless. Only benefit is reusability of consumables.

Cybertech: Contains the only unique, profession-locked item (grenades).