Ok, so I'm a little confused.

Could we do an example to help things out?

Here's the example I came up with:

Trooper:

HP: 16810

Aim: 1382

Endurance: 1431

Accuracy: 306

Critical: 398

Power: 185

Shield: 0

Defense: 0

Absorbtion: 0

Surge: 153

Alacrity: 0

Expertise: 352

Tech P: 1224

Calculated Bonuses:

Crit Chance: 26.46

Surge: 73.05

Basic Accuracy: 99.43

Tech Accuracy: 109.43

PvP Damage Bonus: 7.89

Tech Power Bonus: 281.52

Aim Damage Bonus: 276.40

Power Damage Bonus: 42.55

Battlemaster Eliminator's Rifle 306 min 459 max

Using the skill High Impact Bolt Rank 8 (ranged, weapon damage) to calculate min and max damage:

Min = ( AmountModifierPercent + 1 ) * MainHandMin + ( AmountModifierPercent + 1 ) * OffHandMin * 0.3 + Coefficient * DamageBonus + StandardHealthPercentMin * StandardHealth

Max = ( AmountModifierPercent + 1 ) * MainHandMax + ( AmountModifierPercent + 1 ) * OffHandMax * 0.3 + Coefficient * DamageBonus + StandardHealthPercentMax * StandardHealth

__From http://www.torhead.com/ability/egiqnSx/high-impact-bolt :__
AmountModifierPercent = 0.27

Coefficient = 1.9

StandardHealthPercentMin = 0.19

StandardHealthpercentMax = 0.19

So from looking at this, you can see that your mainhand has a significant effect on damage, 1.27 multiplier, but your damage bonus has an even bigger impact, with a 1.9 multiplier. And the level of the skill itself has little effect with a 0.19 multiplier.

Min = ( 0.27 + 1) * 306 + (nothing because I have no offhand weapon) + 1.9 * DamageBonus? + 0.19 * (level 45 I think?) 1490

Now, for the DamageBonus part. I assume that because this is a Ranged Weapon damage attack, we ignore the tech bonus, and just look at the aim and power bonus. Yes?

So Aim Bonus is Aim * 0.2 or 276.4, and Power bonus is Power * 0.23 or 42.55, so together they would be 318.95. Correct so far?

Min = 1.27 * 306 + 1.9 * 318.95 + 0.19 * 1490 = 1278

Max = 1.27 * 459 + 1.9 * 318.95 + 0.19 * 1490 = 1472

So the HIB will initially get rolled at 1278-1472 damage. If it's hitting another player it will get a PvP bonus of 7.89%, and it has a 26.46% chance to crit. If it crits it will do an additional 73.05% damage.

Ok, now lets look at another ability, Ion Pulse (Tech, Elemental Damage).

__From http://www.torhead.com/ability/ahZ7MYb/ion-pulse :__
AmountModifierPercent = 0.01

Coefficient = 1.07

StandardHealthPercentMin = 0.086

StandardHealthPercentMax = 0.126

So your weapon has pretty much the absolute minimum effect it can with a 1.01 multiplier. Your bonus damage fares slightly better with 1.07. The level of the skill affects it decently with a 0.09 multiplier on the low end and 0.126 on the high end.

Now, how do we caculate bonus damage for a elemental tech skill? It's a combination of your primary skill, Cunning, Power and Tech Power. 276.40 + 20 + 42.55 + 281.52 = 620.47.

Min = 1.01 * 306 + 1.07 * 620.47 + 0.086 * 1490 = 1101

Max = 1.01 * 459 + 1.07 * 620.47 + 0.126 * 1490 = 1315

So Ion Pulse will do 1101-1315 damage and completely ignores armor, can't be blocked, shielded, deflected, etc.

Are all my calculations above correct? Except for the StandardHealth portion of it, because I have no idea what level I got the final rank of those skills at, but otherwise, is it all correct?

Also, one final question, what about skills that unlock from within the skill tree? For example, Assault Plastique (

http://www.torhead.com/ability/eDDet...ault-plastique). That skill has an insane coefficient, but looks like it doesn't use weapon damage at all? Also, for the lookup table, would it count as a level 1 skill?