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Arutassin's Avatar

01.26.2012 , 06:31 AM | #1
I believe the following would fix the burst/cc issue that exists with the operative and unlike the proposed changes, I think this would not gimp the class or effect its PvE DPS.

At Present via talents Op/Scoundrels are able to put a 3 sec cc on our opener. Sorry to use WoW ability names but this is basically giving a rogue Ambush and Cheap shot combined. People don't like being burst down so much in an opener CC. The proposed fix is to nerf the damage and the cc (also the ArPen buff) the opener gives.

A far better solution is to make it so that no CC can be talented on the current opener. This opener should stay high burst (lets call it Ambush) but should not CC the target. The 2 talent points spent in giving this a 3 sec CC should instead open a new ability. This ability should be a CC opener that does no damage. 1 point would unlock the ability with xx time of CC and the 2d point would extend the CC. Lets say either 1/2 secs or 1.5/3 secs. This would give the Op/Scoundrel 2 openers, one burst damage the other CC. Cheap shot and Ambush would become separate moves (like they should be) and the Op/Scoundrel would have to chose between CC or damage on the opener.

This means that it would not be possible to burst them down in a CC. The choice would be burst or CC opener and not both.

Please if you think this is a good solution keep the thread alive. This fix for the class would potentially save it from changing from OP FOTM to underpowered and useless. With this change the class would stay on par but would lose it's OP edge.

Lets not see Op/scoundrels become the Rogues of Rift. They were moaned about in PvP burst and had no use in PvE unless you were a bard.