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01.25.2012 , 02:07 PM | #12
Quote: Originally Posted by Trayes View Post
Hey everyone!

Yesterday we had an awesome fight in Ilum. The Reps had a group of 30+ people and so did the Imps. This led to some epic fighting. However any class that didnt have 30m range got auto killed before they could get credit for anything.

Why should a ranged class deal as much damage if not more then a melee class? Melee have to be within 4-10m to do their damage while ranged get to be 30m away.

Why should a ranged class have as much if not more defense than a melee class? Melee classes wear Assassins wear light armor while BH mercs wear heavy armor. Assassins can avoid 50% of basic attacks for 12 sec while BH can lower all damage they take by 25% for 12 seconds.

I feel like ranged classes have way to much going for them as a whole vs melee.
You never played WAR I guess...

In melee range, you need GUARD AND HEALS to stay alive. Period. If you got Guard and heals backing you up, you should be able to destroy everything.

Problem with SWTOR as it is now, nobody rolls tanks. Tanks absorb dmg, CC and TAUNT ennemies, reducing their outgoing dmg. Billy ****** MDPS shouldn't be able to survive, rightfully so, but give him a tank and heals that knows what they're doing and you'll see a big improvement.