As a sentinel, this is pretty much how all my WZ encounters go.
1. Engage and hammer on one ability that has a 50/50 chance of never going off.
2. Hold (remove with resolute) - knockback - hold - hold - knockback - dead
Playing a sentinel in PVP is like a stress test. Now I get my *** kicked by level 17 sorcerers at 48.
It's like the PVP is bad on purpose.
I don't think it would be that bad if some of the CC was toned down or Resolve gains were increased, or even just making all CC increase Resolve.
Can anyone come up with a legitimate reason for Resolve not being affected by roots?