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peaceandpassion
01.22.2012 , 02:06 AM | #29
Ok let me make things clear to the people who cannot grasp the issue

Example A

Skill A = 1 second cast time
Skill A animation = 1 second


Animation + skill = 2 seconds

So instead of overlapping giving u animation + skill = 1 second (together)

They dont flow, they run apart. cast bar starts, halfway through you character start the animation, even when the cast bar is done your character is skill casting.

"So move after cast bar is done!!"

Well this is not the case. your infact rooted until the animation completes or you loose the skill dmg.

Example B

Instant cast skills having animations that root you in place until the animation has finished.
Smugglers dirty kick or example. Watching the beta videos you can clearly see a smuggler in pvp use dirty kick on the run. This shows that bioware have changed it to be a cast animation.

http://www.youtube.com/watch?v=r2s4laFfdqM

This video shows a jedi with the stutter delay causing the insta skill to have a animation time (rooted)

http://www.youtube.com/watch?v=R1T0O...eature=related
The perfect video to show the insta skill issue...enjoy

http://www.youtube.com/watch?v=GfDTb...eature=related
This video shows the skill bar full yet the skill (mount) hasnt been used or mounted. so a 1 second skill becomes a 2 second skill.

If any1 doubts this evidence please google/youtube and have fun.
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