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01.16.2012 , 07:16 AM | #19
Quote: Originally Posted by Eianna View Post

Hopefully no need to spoil this one, but in an interview with the head writer, he talks specifically about putting more and more choices later in the game that really makes a player thing, "How dedicated am I to this?"

It's easy to make the "No, I don't need money. Doing good is it's own reward!" LS choices early, or the "Say mean stuff to a little kid" DS choice, but Bioware is intentionally trying to get a visceral reaction out of people once they're well down their prefered "path".