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Paralassa's Avatar

01.13.2012 , 11:32 PM | #3
Because the previous thread has exceeded our normal threshold for thread length, we've started this new thread for the community to discuss high resolution textures.

As always, we ask that the community keep the following things in mind when responding:
  • Stay on Target - Please keep discussion on topic.
  • Insults - Please do not resort to or use them in any way in your posts. Posts should be productive, not destructive.
  • Trolling - Please do not post messages that are purposefully designed to provoke, antagonize, or otherwise elicit a negative emotional response.
  • Agree to Disagree - Be respectful of others' viewpoints even if they are opposite of your own. Discuss disagreements constructively.
  • Flag, Don't Fight - Utilize the Flag Post feature to report possible rules violations, rather than responding to or fighting them.

We would also like to bring to your attention a follow-up post made by Community Manager Stephen Reid in a previous thread:

Quote: Originally Posted by StephenReid View Post
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating...
Thank you and enjoy the discussion!