A way to balance Melee in Operation
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01.10.2012 , 11:00 AM |
You guys are ignoring the simplest solution of all.
Just give every melee class a passive ability which increases the damage they do to NPC's or a debuff on those certain bosses which makes them more vulnerable to melee damage while leaving all other mechanics the same. Since inherently melee will take more damage, and spend more time moving between targets, this simple solution will fix all of the game breaking issues of the stacking of ranged DPS classes for certain encounters.
For those who say this may result in stacking melee DPS, keep in mind that because they are taking significantly more damage than ranged, it is going to put a burden on the healers, which means you would need more healers to offset the extra melee DPS. This would also allow for much more flexibility with group composition.
Try not. Do or do not, there is no try.