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Magnesium
01.10.2012 , 07:18 AM | #1
I think plenty of posts and people are in agreement that the end-game operations/flashpoints favour ranged dps A LOT and you immediately alienate a large group of players in a guild in order to achieve success on the hardest modes.

There are many simple solutions that can be done to balance this out and without wanting to search through lots and lots of posts 2 basic solutions are to add extra damage dealt to ranged players and extra bonus damage provided to melee players.

Simple Aura controls would help that, where being inside that range gives you +damage and outside could take damage away or give some negative effects.

I really hope something is being done about this as for end-game raids this has already become a big issue very quickly.

Aquatium Only in Light can a Shadow exist
Maelstrom
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