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Sykomyke's Avatar

01.09.2012 , 12:26 PM | #1
I'd like to start off by saying that I absolutely love the space combat. Despite everyone bashing "rail shooters" I loved StarFox (SNES & N64 versions). And the graphics in space are quite astonishing really.

Would it have been nice to have included an "X-Wing" or "Tie-Fighter" style space shooter? Sure it would have been. You do realize, that those are full games in and of themselves right folks? I hope everyone here realizes that a true space combat system is an entirely different game engine, along with vastly different controls. In fact: So much so that anyone playing with a mouse/keyboard would be at a detriment. For true space/flight combat simulators, a USB joystick is required.

With that preface out of the way...

I would like to see some additions added onto space combat.

Higher Difficulty
I'd like to see [Heroic] Space missions added in that truly test your skill with reaction times proper use of shield regeneration/power conversion module. Tactical use of EMP and jammer to survive. I'd like to see unique rewards gotten from space combat too. Possible unique ship upgrades.

I'd like to see 2-4 man Space Missions. I'm not even sure if this is possible in a rail shooter, but it'd be nice to see if it is.

I'd also like to see space combat against the other faction. Given the current implementation of space combat, the easiest way to impliment this would be similar to "Long-Range Mode" fights in StarFox. it a side-game? Yes. It's a very fun sidegame though.

I'd like to see better configuration setup for Proton Torpedoes. Right now there are a plethora of bugs with people trying to use Proton Torps. They just need their own button to fire and everything's fine. Sharing a button with missiles is just silly.
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