Hard mode final boss issue
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01.07.2012 , 10:16 PM |
So far I've liked the flashpoints, but I have run into one serious problem. I've ran with a couple groups where for whatever reason we have died but killed the final boss. Now as an example In the Esseles I was the last person alive, and I killed the boss and died at the same time. With no one alive to rez we have to return to the medcenter, and unfortunately, we can not run back into the flashpoint because it registers as completed. In short, we succeeded at the boss fight (admittedly barely) but we aren't able to get any of his loot. Also because we could not continue with the conversations 2 of our members didn't get any of the light side points they needed.
Now obviously the obvjective is to kill the boss and have someone alive, preferably everyone, but it's very irritating when you do successfully complete a flashpoint but aren't able to aquire the best drop of the entire instance, or get the crafting crystal. It seems to me there are three easy fixes to this problem.
1. Make it so that you can enter a completed hard mode flashpoint.
2. Give the flashpoint a timer. If you really don't want people running around in there for some reason, have a 30 minute timer start the moment the final boss dies, and refuse entry after that point.
3. Only consider the flashpoint complete after the final dialog is through and everyone has left.
This is less of a problem with better geared players, or people who are more experienced at the encounter, but with people who are new to these flashpoints and are actually at a gear level where the fights are challenging, this can be a problem.
Originally Posted by battlebug
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.