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PixelWong
01.07.2012 , 03:15 PM | #27
If you check the amount of 50s on the servers, and the amount of 50s gear-ready for nightmare mode raiding, you would see that it's still a minority of people. BUT! I do understand that this is a different matter all by itself.

The problem is progression. Since the game just came out, Bioware couldn't possibly evaluate how fast people were gonna clear the content or how fast fast people were gonna get geared. My guild is a lot more casual so I spend most of my time so we're not even raiding yet, but I do agree that once you get to it and learn the boss mechanics all the while getting stronger and geared up, you can farm gear like there's no tomorrow.

The end game could definitely have more oompf, maybe more BoEs, gear pieces other than tokens in raids. I think enhancing the endgame without penalizing the more casual players is totally possible, but I don't think it's a fault to try and design a game that is appealing to a broader audience.