lockouts should be different, this would help prolong the content also.
and whats with the insane difficulty step up from 8-16man?
Seems totally unbalanced, 16man normal feels like 8man hard.
Oh and why does 16man drop less loot than 2x8man?
Harder, less loot, more guild organisation required.
I'll add this to the "Who designed the Raid functions on this game" along with;
"Who designed the PvP Gear and PvE Gear"
Because both of these things are ridiculous