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The-Light-Shadow
01.05.2012 , 01:36 AM | #4
Quote: Originally Posted by Hett View Post
I integrated (and gave credit) some of your observations into my very own thread.

I believe this randomness generates monsters. A casual crafter can reach milestones faster then a dedicated crafter if more lucky. What we need is a system that rewards dedication and investments, not just luck; as they are now crew skills often lead to frustration only.
I've not seen a casual crafter reach milestones faster than a dedicated crafter yet. I'm the only guy on my server providing purple techblades for consulars. I'm pretty sure casual crafters can't do that.