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12.13.2011 , 11:42 PM | #8
Quote: Originally Posted by antibiotics View Post
biochem = alchemy (health potions and flasks. you also make implants that everyone uses)

synthweaving = tailoring/leatherworking/blacksmithing for casters and some mods for armour

armormech = tailoring/leatherworking/blacksmithing for melee/range and some mods for armour

armstech = weaponsmithing from BC (no lightsabers, but there are vibroblades. less flashy but still cool looking sword) and some mods for weapons

cybertech = engineering (explosives and you also make ear pieces that everyone uses)

Artifice = jewelcrafting
Can anyone expand upon the Artifice bit? I was thinking Artifice made lightsabers and some other things, is that incorrect? How is it comparable to a JC-like crafting skill? Is it primarily concerned w/ making item enhancement type things?