biochem = alchemy (health potions and flasks. you also make implants that everyone uses)
synthweaving = tailoring/leatherworking/blacksmithing for casters and some mods for armour
armormech = tailoring/leatherworking/blacksmithing for melee/range and some mods for armour
armstech = weaponsmithing from BC (no lightsabers, but there are vibroblades. less flashy but still cool looking sword) and some mods for weapons
cybertech = engineering (explosives and you also make ear pieces that everyone uses)
Artifice = jewelcrafting
Can anyone expand upon the Artifice bit? I was thinking Artifice made lightsabers and some other things, is that incorrect? How is it comparable to a JC-like crafting skill? Is it primarily concerned w/ making item enhancement type things?