, 01:20 AM
Would just like to say this instance was some of the most fun I've had to date in this game. At first it was basic trash clearing but quickly evolved into some of the most epic boss fights I've had. I haven't fought bosses that seem to bring to the table mechanics I've only seen in raids in past MMOs, they were fun, they required massive coordination, and they were difficult as hell, but my God they were thrilling to defeat.
It reminded me of the old days when MMOs were difficult.
My reviews of bosses:
Easy opening boss, was quick and simple (no real mechanics) however his loot was terrible. Really a dungeon boss should -NEVER- drop a green. I'd suggest giving him some mechanics or something and making him drop better loot.
A fun mechanic that took a second of scanning buffs to realize, they dropped the best loot item for our party the entire run. They hit really really hard though compared to the rest of the dungeon it seems. Was fun and simple.
This fight actually bugged on us hilariously, the spawner kept spawning copies of our Combat Medic until there were like 60 of them (they wouldn't fire on us) we eventually ran out of the room but they followed en masse until they got stuck on a door frame. At this point we AOE'd them all down to keep from having to force a wipe.
At first was the hardest fight in there, but the mechanics once figured out were pretty simple. The biggest issue was having someone interrupt his Smash and getting out of his Burst, he also has an absurdly high health pool, but regardless was a fun fight once we had it down pat. He really needs to show the whole center of the room ignite in something when he uses Burst and let the party know what's going on, its almost impossible without consulting guides to know where it hits.
This fight was easy, possibly too easy. However it only gave us a green (damn you). We LOS'd the turrets and fought the boss, wasn't sure if this was intended or what, but with a ranged tank (Vanguard ftw) it made it cake. He seemed to have a really really small health pool though.
The Replicator (Bonus)
This one was just plain fun, it went quick but was a blast regardless. For a bonus boss and all the work it took to get the bonus the loot really sucked however. Would be nice if he dropped a little more.
Mentor was quite possibly the coolest boss fight I've ever seen outside of raids, even for being something so overwhelmingly complicated, everyone instantly picked up on what needed to be done. I caught our party members adapting rapidly to things (such as when our combat medic learned you could pull the claw away from a party member by running into it and making it target you instead) and we only had one real wipe on it (we got to the final stage and weren't expecting the instant green beam). Would be nice if he notified who he was focusing with the beam, or there was a way to redirect it (it seemed to hit me lower than the other people). Otherwise, quite possibly the most epic boss I've fought in a long long time in any MMO, well freaking done.
I thoroughly enjoyed the instance, I hope in the future when some bugs get resolved (Assimilator for instance) it'll get refined into an amazing feature for future players to enjoy.
-Greens as boss loot = bad
-Detector - Too easy, crap loot
-Assassins - Hit a little too hard, fun
-Assimilator - Buggy but a blast, very fun
-Bulwark - Needs animations, very difficult, very fun
-Assembler - Too easy, loot sucked
-Replicator - Fun and awesome, little easy, loot sucked
-Mentor - Very fun, very epic, wouldn't change a thing really (except maybe a beam focus notification)