really love fights where completely getting rid of your melee makes the fight 100x easier, GUESS ITS TIME TO LEVEL A SAGE
This is how every game has been since EQ1. Back in EQ1 meele was king but ever since fights became all about "zomg move out of fire!" 80% of fights are melee unfriendly because developers dont know how to design fights regularly which are more friendly toward melee and less toward range DPS.
Melee usually have to deal with moving, cleaves, knockbacks etc while ranged get to sit back in one spot and DPS and occasionally move out of fire and pewpew on the move and still do DPS.