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Daemone
12.13.2011 , 08:15 PM | #13
Earlier in closed beta, slicing was very profitable. But during the latter builds it was balanced down so that you don't make money sending out missions. It was nice for picking up cash while questing of course.

Because of the specialty items needed for blue and purple crafting, you can't afford to waste a skill slot on slicing if you really want to make things. Each crafting skill now really requires a basic gathering skill (e.g. salvaging) and a mission skill for otherwise unobtainable ingredients (e.g. underworld). Waiting for the auction house to provide what you need when you need it at a price that seems reasonable is just asking for frustration.

I enjoy crafting, so I will do it. But if I was just in it to make money, I would just be a gatherer, like in so many MMOs.

Also, expect crafting to get revised quickly and often as they get their arms around the player economy: Beta was never in place long enough to have a fully realized economy under the current structure.