I disagree completly.
The need/greed/pass is fine the way it is.
what your proposing is making it need/need for companion/greed/greed for compantion/pass/pass for companion/
IF you want to change the way loot is distributed then they should use loot bags. Essentially everyone gets a piece of loot that can be used for their character, companion, melted for components or vendored.
Everyone gets something for having participated and it eliminates fighting over who gets what loot and who rolled need blah blah blah blah.
Um... no? Greed for companion? Pass for companion? What would those do and what would be the purpose of those options?