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Astasia's Avatar

01.01.2012 , 05:14 AM | #15
Just on actual combat, the BH. Just big explosions and blasts of fire all over the place, you can hear another BH fighting from a long distance away by the constant muffled thuds of their missiles and bombs going off. It's also very hard to run out of their resource in a single fight unless you do it on purpose. They can just go all out from the start. The trooper I've played just as much and it really doesn't capture the same feel, the plasma/electricity stuff isn't as exciting, nor are the rounds, and it also seems like I run out of ammo a lot faster than my BH hits the heat cap.

The Knight/Warrior is crippled out the gate with the requirement to build up resources at the start of a fight and the longish CDs on their "free" abilities.

The Shadow/Assassin I only played a little bit but their tiny energy bar and huge costs is a pain. They can use like two abilities before running out of energy.

Sorcerer is probably second place, they have a huge energy bar that never runs out in normal fights, and they throw all sorts of lightning and cool looking "dark" effects around. Not as impressive as the BH's explosions, but much more exciting than the Sage's pebbles. Speaking of which... "I'm going to throw pebbles and dust at you until you die" was not what I imagined the class would be like.

Lastly, the Smuggler/Agent is so weird and diverse among specs it's hard to pin down. I put a lot of time into Operative, and it's just a really messed up class, the healing tree is nice but the whole vibroknife system is, well, bad/unfinished. The Sniper/Gunslinger is a lot more fun, but without stealth it feels like it's missing something IMO. What kind of agent/sniper can't stealth?