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Andrewie

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  1. Adding a group finder without causing the consequences that WoW's dungeon finder came with could perhaps be done in some way. If it could be done without causing those problems, I wouldn't mind it at all. These are the consequences that I would like to be avoided: 1. "Heroic" dungeons being too easy. In order to make the dungeons doable for a uncoordinated groups of strangers, blizz made them extremely easy. And there was no alternative for those that wanted 5-man content to be challenging. 2. Lack of variety in terms of difficulty, length, amount of trash, nr of bosses etc. All the new dungeons in wow are equally easy, roughly equally long, roughly the same amount of bosses and trash. To randomly be assigned a very hard dungeon, or a very long one would probably just be a pain. But the "solution" to simply not make such dungeons isn't very good. I'd prefer to have variety. Short ones, long ones, easy ones, hard ones. Just so you understand where I'm comming from: I don't like to spam trade for groups, nor do I like to queue up for zergable content. I play with my friends, some of which I found in the game, some of which I brought to the game and some which brought me to the game. The argument "if you don't like dungeon finder, you can still form groups by spamming trade or play with friends" works for how groups are formed, but it doens't apply to the variety, difficulty and sense of progression. And THAT is what I care about. I'm perfectly alright with having a bunch of equally long, easy zergable dungeons in a PUG-finder system. As long as I get a few that are fun and challenging, worthwhile the time just for the gameplay itself for a well coordinated group using voice-chat, knowing eachother etc.
  2. I really like the feel of my sage so far. Feels like a force wielder who is so powerful that he simply doesn't need a lightsaber very often. Kind of like how yoda seems up until the point where erhm.... let's not talk about that scene I even think it'd be cooler if sages didn't even draw the lightsaber as soon as combat starts. Not even to parry blaster shots. Remember how mr Vader stops mr Solos blaster shots in empire strikes back? That's how I imagine how someone with 5 times the force (and 1/5th the physique) parries a blaster shot.
  3. It does look a bit silly that the character always pulls out a lightsaber, but never actually use it (even when doing friendly actions such as throwing a heal on someone who fell from a ledger.) It would be much cooler if the sage didn't have a weapon drawn. Or perhaps not even equiped.
  4. I'm not against having more/better tools for finding groups. But I am very much against a cross server queue/lobby function. My reason if that I fear such a system would bring preassure to subsequently make the flashpoints trivial in difficulty. And if that happens, there will be no challenging content for casual players. What you see in wow is that the new dungeons released are easy enough to one-shot almost all bosses in a group of complete strangers with little to no communication. Doing the same content with a group of friends is.... just not fun. No challenge whatsoever. Not the least bit interesting. So IF a cross server "dungeon finder" system also means trivial difficulty; then YES such a system affects the people who prefers not using it as well. And for me, it's definately worth "robbing" people of that feature if that feature essentially takes away my fun. Rob them before they rob me
  5. I'm not saying that a LFG tool isn't helpful at making quick pick-up-groups. It most definately is. But I would prefer that flashpoints doesn't become all about pick up groups. I would like the difficulty to suit groups with good communication, and not groups with little to no communication. So if there's a LFG tool, I hope they don't start monitoring the success of the groups and adapt the content accordingly. Because if they do that, running flashpoints will become a boring grind. Just like it is in wow. No challenge at all, just.... queue up and ride the rollercoaster. An LFG tool+trivial content=boring and pointless PVE. And LFG tool+challenging content=fun PVE, as long as you stay away from that LFG tool except for premade groups and finding that last DPS. No LFG tool+trivial content=boring and pointless PVE. No LFG tool+challenging content=fun PVE. But slightly tricky to find groups until you build up a network of friends, or bring your friends with you to the game. For casuals: WoW has boring and pointless 5-mans. And they've recently moved to make the raiding content work the same way. Trivializing the difficulty so that it can be zerged, then making a queue up system for it. It's just not fun. The people you meet are people you'll never meet again. And under the cover of anonymity, some of them tend to behave like *****s whilst the rest tend to be just silent. There is no consequence whatsoever in being rude, nor is there a consequence in playing really bad. It's.... just not fun that way for me.
  6. I wouldn't mind some ui customization. But I wouldn't want to see addons such as recount, healbot and omen. Those do more harm than good in my opinion. Healbot (click casting on unitframes) turns healing into a boring minigame. Recount makes people focus way way too much on output rather than tactics and their surroundings. Omen.... well. Its cool to have a visual indicator that you are about to gain or loose aggro, but I would prefer to not know how close I am until very close.
  7. I would very much not like to see a "dungeon finder system". Especially a cross realm one. Simply because the experience with anonymous strangers tend to be either unpleasant, or it tends to be completely silent. If it is extremely important to be able to get some flashpoint action quickly and spontanously in this game, I would much prefer some kind of NPC-goons-for-hire system (like guildwars had) than a WoW-style "dungeon finder". Especially if the latter comes with trivialized content as it did for WoW.
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