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Dibdabs

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10 Good
  1. Hmm, I have to say that in nine years I've never romanced an npc so I never realised the "approves" and "disapproves" related to that aspect of the game. You live and learn.
  2. In all honesty I can't see the difference and there are more important things to fix than half a dozen pixels or whatever the problem is.
  3. Well, the rest of SOME people will watch from the sidelines, I suppose. I couldn't care less abut this aspect of SWtOR and I doubt I'm alone. I never join guilds in mmorpgs anyway.(heck, I don't even group with anyone unless it's with RL friends and family) because ultimately I find being in a guild is a chore. If Onslaught dies, it dies. It's gaming evolution in action.
  4. Hmmm, only about 30% to 40% of what is left of the playerbase is happy, so soon after release... No wonder they were forced into going F2P so soon.
  5. I tried about a dozen missions and found them so like a basic 90's arcade game that I stopped doing them entirely. Making "Hard Mode" missions isn't going to make Space Combat interesting.
  6. "it should also speed up the cadence" ROFL. I just love Corporate-Speak that sounds very grand but means nothing whatsoever. It's always a bad sign when Corporate-Speak starts to invade the company news and Q&A.
  7. "End Game" in MMOs just means they ran out of actual game, so they stuck some replayable content there to keep the obsessives happy. You know, like a hamster in a wheel. It's going nowhere but it suffices to entertain their little minds.
  8. In 12 years of playing MMOs (and I have played or at least tried lots of MMOs) SWtOR ranks in at least my top 3 for the "Most Selfish and Inconsiderate Community Award". My /ignore list must be a heck of a size as it is, and we haven't gone F2P yet.
  9. There is no specific forum for multiple asterisks.
  10. Yes, every day for the rest of your SWtOR life. Some people enjoy this "Groundhog Day" style of play. Personally, I find it laughable.
  11. Sadly it is, but it shouldn't be. It's just the point at which game designers show they ran out of ideas.
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