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MichellMich

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  • Location
    Doylestown, PA
  • Homepage
    http://www.mikemundt.com
  • Interests
    Recording, Photography, Music, Travel, and Brewing
  • Occupation
    Purchasing Agent & Photographer
  1. Disagree, The only thing they should do is get rid of all those elevators. I should walk into the Spaceport and go right through the door that's housing my ship. What I don't want is instant travel from any location, from place to place. Going to the Starport to leave a planet makes sense and feels right. Most scenes in the Star Wars movies involve character both landing and taking off at spaceports. Your ship needs refueling, maintenance, and other attention. Sorry, but I have to weigh in with a big NO.
  2. The bounty system changed quite a bit from the early days to the later days. It looks like everyone has answered your question, so I won't delve into it... but yea the bounty system in SWG was one of those innovative designs they were known for that really made it a special game (more so the early team, than the later team).
  3. You obviously weren't there at release, it's clear since you're citing Wikipedia articles instead of speaking from experience. Let me tell you about just a few problems in the early days of World of Warcraft: In the early days, you couldn't loot anything without fear of getting your character stuck. Yes that's right, looting could cause your character to become permanently stuck. There were no Battlegrounds of any kind. One spot became the meeting place for all PVP, that place being Tarren Mill. God help anyone trying to quest in that area, and the lag... Flight paths were not truly connected routes. If you had to fly somewhere that required connecting flight paths, you had to manually select each one as you made the journey. No walking away to grab a drink or use the bathroom... just sit there and watch the same redundant flight path, over and over and over. PVP rewards? Hahah, yea right. Lack of end game content? There were no raid bosses, no challenging end game content. No Onyxia or Molten Core, just standing around in your capital city dueling other players of the same faction. Server stability. You think the server crash maintenance is bad here? This was a cake walk compared to games like WoW and SWG. WoW's servers were down so much they started refunding people for all the downtime. UI Customization? There was barely anything at release, people waited for months to for a decent selection of customization choices. And the stuff that finally came was from 3rd party sources. Blizzard didn't start adding their own customization until much later. My point is most of you people complaining have no idea what you're talking about when you compare WoW to SWTOR. You go and join a game that's had the last 8 years to finely tune every aspect of it's game play, and then complain because SWTOR isn't there yet. Anyone who played WoW from the very beginning knows it is a drastically different game than it was in 2004. Those of you who don't prove this, by showing your ignorance is spreading such nonsense. Everyone has a right to criticize this game, but let's try and use factual information when making claims, shall we? You know why the Bug List and Features List is so much longer on World of Warcraft patches from 2004? Because they had more issues that needed to be addressed immediately.
  4. No, it fixed being able to see if you had the proper Resources/Requirements for an ability while it was still coming off Cooldown. It's actually quiet simple to understand.
  5. With all due respect, I think you've missed entirely the intent of the design. The problem with the original design was that you couldn't see if an Ability was On Cooldown, or if you just didn't have the Resources/Requirements to use it. The new system, not only let's you know if you have the Resources but also let's you know how much time is left on the Cooldown. It is superior in every way, I really don't understand what the problem is...
  6. I've got a 44 Jedi Knight with the same problem. A lot of my abilities are just plan redundant. I'm all about having a dynamic rotation with no predetermined order, but this just feels like an attempt to entice players with an excessive amount of abilities.
  7. Yep, but such is the nature of most MMOs. 1. Guardian 2. Mercenary 3. Gunslinger 4. Operative
  8. They are most likely optimization issues.
  9. You do realize you're using a double negative, right?
  10. I'm glad they're upping DPS Guardian Survivability. I switch to Guardian Spec because the DPS trees just weren't viable later in the game. Needless to say I've had little Survival issues as a Guardian Tank.
  11. As a Guardian Tank, I don't seem to be able to drop any of my abilities... they are literally all important. Our class could probably use some consolidation of abilities, Hilt Strike and Pummel Strike should maybe be combined with a shorter cooldown. Dispatch and Saber Throw should be combined as well. Also Force Leap and Guardian Leap could be combined, it's effects being determined by weather you're targeting an enemy or player. Thinking about it more, there really is a ton of redundancy in our abilities and it wouldn't bother me except that all our abilities are situationally necessary and easily fill up 3 hotbars.
  12. He is certainly is the most valuable companion of the five. However, the problem seems to be that certain NPC's (especially class boss') hit entirely too hard sometimes. In my opinion, rather than encouraging everyone to use Doc for tough fights, they need to tone down the NPCs or give the other companion's better abilities to help negate damage against the player more efficiently.
  13. I tend to agree with this, I actually think most Standard and Strong NPCs hit a little too hard in this game. If you're a tank (I am) it's not really a problem, but for non-tank classes you end up feeling weak in comparison. I understand the need to have Elites and Champions feel somewhat challenging, but at your level they shouldn't be that tough.
  14. Good to hear you understand where I'm coming from, I know it's not game breaking for some... but it definitely affects me. I just don't see why they wouldn't follow suit on a such a general feature.
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