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MrOscarMonster

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  1. Kleric Sorcerer Lightning: link 3129 dps Madness: link 3097 dps Overall a little irked by both parses. My latency is higher since I'm on the West Coast with worse internet to boot, and I noticed some abilities ghosting every now and then, though I doubt it was significant enough to cost more than a few dps. Lightning should be higher, but I only made two attempts at it, the first of which was abysmal. Second one was ok, though not great either. Madness parse was super weird, with a spike in damage from the opening rotation and relic/alacrity boost for the first 30 secs, and then a really weird and large drop in dps for the next 60 or so seconds. This weird drop does not follow the typical curve for madness parses, so something must have gone super wrong.
  2. Link Kleric: Madness sorcerer (5/5/36) 3051.37 dps 8min 11sec And just for the lulz: 262.58 hps Was super lazy and didn't want to use up a stim or adrenals for a dummy. -No stim -No Adrenals -Missing an implant, relic, and 2 enhancements for BiS. I'll try and do a lightning parse later this week, and maybe another madness one with stims and all that jazz.
  3. Never mind, I didn't realize that there are actually dates in the achievements.
  4. Lightning: As a PvE lightning sorc main, the most annoying thing about the spec is pushback, especially crushing darkness and force lightning which lack the pushback resistance in the skilltree. Pushback can cause thundering blast to hit after affliction when it is still timed correctly, force lightning's last 1-2 ticks to be clipped, and crushing darkness can sometimes take upwards of 3 seconds to cast. Another outstanding issues for lightning sorcs is low defenses. Since the intended design appears to be that self healing mitigates weak passive defenses, a change to make self healing easier would be nice. Therefore, I would like to see changes something like: -Subversion now grants 45% pushback resistance (max 90%) and now includes crushing darkness and force lightning in the resistance (reduces pushback further and protects from pushback on an additional 2 key abilities in the rotation) -Something like: Conduction additionally reduces the cooldown of Unnatural Preservation by 0.5 seconds when forked lightning and forked darkness trigger. OR a change to reduce cast time on dark infusion/heal (A change like this or along similar lines would allow lighning sorcs to self heal more frequently or easily)
  5. Guild: <Calamitous Intent> Guildmaster: Dryst Faction: Empire Purpose: Progression PvE Guild Website: calamitousintentteh.enjin.com
  6. Duh-oh! I totally forgot about the NiM modes. You guys are definitely right on keeping SnV and TfB higher.
  7. <Calamitous Intent> (E) calamitousintentteh.enjin.com TFB 55: 5/5 ■■■■■ (first on imp faction) S&V: ■■■■■■■ (HM first on imp faction) DF: 5/5 SM +all old content cleared to highest applicable level While I know that faction firsts are no longer tracked, I added those notes so that the rankings for TfB and SnV could be correctly tracked. Excellent work on the list by the way! Very stylish and easy to read. Just out of curiosity, shouldn't DF and DP be listed above TfB and SnV since they are the most current content, and thus should be at the top of the list? And would it be possible to maybe put the legend at the very top, since I did have a smidge of trouble locating it, and the distance required to scroll to find it will increase as more and more progression is added? But again, those are trivial concerns, and the new list looks fantastic regardless. Props for undertaking this endeavor in such short time!
  8. I'm with Wisteria on this. The shadowlands version is very nice. Easy to read and understand, and the separated rankings are very nice. Frankly, if we used the shadowlands format, I don't even think the order we put TfB, SnV, DP, DF in would matter much, since it's so dang easy to read. Perhaps we could add a section that tracks total progression boss kills at the bottom. This way there is still a tracking system that indicates overall progression with a simple score out of twenty. and something about niceness and whatnot:
  9. <Calamitous Intent> vehemently denies these blatantly false and slanderous accusations!* It's true though, a lot of HM and even NiM activity on imp side is done with mixed groups, since a lot of players are attached to non PvE heavy RP guilds, prefer being unguilded, tiny guilds, etc. I think imperial side has a good raiding atmosphere, though it is very disjointed compared to the mega guild monopoly on pub side (Super jealous of the ability to field like 5 raid teams). Obligatory Rakata of niceness that is clear proof of the kindness and good will of <CI>: *<CI> admits that there may or may not have been occasions where we may have maybe acted perhaps sort of like turds. Maybe.
  10. Not sure if this has been discussed yet, but should <Anger Management> be removed from rankings? From my understanding, their progression team was dissolved and reformed under <Aisthesis>. Since the front of this page is frequently used to assist new raiders in guild choice, it may be helpful to remove or lower them in rankings to allow active raiding guilds to be seen. Please correct me if I am wrong about <Anger Management>'s current status on progression, since I do not actively play or communicate on the republic faction. Rakata of niceness:
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