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ElJako

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  1. I didn't solely PvP, and I had several alts to gear up, but I've run into this problem also. I'm saving my daily comms right now, as I'm under the assumption that post 1.4 there will be several new tiers of gear to get and hopefully some pieces of those will be bought with the daily comms. Other than that, they're pretty much useless to me. I can buy some Campaign Relics and RE em, but there's really no point.
  2. To answer the first question: I haven't heard anything about any coming updates. That being said, their DPS isn't as lacking as people say. I play Commando in Ranked Warzones and am one of the top DPS. We're not one of the top teams, but we do have a 70-80% win rate. It's just harder to play now than it used to be.
  3. Now.... before I say anything else, you do realize that the two pics you showed us your dps was one of the lowest in the game, right?
  4. There was a Deception Assassin on my old server that consistently brkoe 400k-500k damage. Top damage in almost every game he played. He still does that on The Fatman, whenever he plays. He broke 300k damage regular in sub 50 pvp with the same class.
  5. Now THAT'S impressive. My personal best was only 608.1 in a Voidstar, although I did do 676k damage in a Civil and forgot to check my dps that round.
  6. I've run a few ranked's with my guild on the Fatman, and I'm consistently near the top or top dps. We're a pretty small guild, so it's hard to get the people, so I've only been able to do ranked's with them once, but we went 7-3 that day. Not only did they have a DPS Commando with them, but we never had fewer than 2 Commandos in the ops. We started off with a CM pug who was pretty dang good, then he had to go so we picked up a Scoundrel. After that one of our dps had to go, and we picked up an Assault Commando. In both instances we won pretty regular.
  7. I'm a Gunnery Commando, and I've done 15 ranked warzones. Of those, 5 were with pug groups, which I lost every one of (and was top dps for my team in every one of). The other 10 were with my guild, and we went 7-3. Of those 10 games, I was normally near the top or top dps. I had a Civil War where I did 676k damage. Second was 619k, and third was only 450k. While "the internet" would say we're not worth a spot in ranked's, that's because the majority of mercs/commandos rolled them because they were easy, and when we got nerfed they all quit. Your key attributes are your knockbacks, and your sticky grenade (or Assault Plastique, if you are assault.) Play those correctly, and always use other attacks when you're interrupted (basic, I know, but a lot of commandos don't do that) and you'll be fine.
  8. I checked up on it again to make sure, and you were right. It comes from this site:http://www.mmo-champion.com/threads/1117292-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right This guide was made pre 1.3, so not really sure how it compares now. However, at the time the writer stated that HIS accuracy was 104, with a tech accuracy of 114, but you only needed a tech accuracy of 108 (or 98 base accuracy) to never miss with your tech abilities. So yeah, I was wrong. Thanks for catching it for me!
  9. PvP- Most people do consider assault to be better, but Gunnery is just as good. I always ran Gunnery because I used to do a lot of PvE also and never felt like respecing. I still do Gunnery, even in Ranked Warzones, and I'm normally one of the top dps on the team. The other day in a Ranked Civil I was top damage at 676k, so Gunnery is still good too. PvE - I haven't done much PvE in over a month and a half now, but we had downed SM EC within 3 days of release and were working on HM EC, so I at least have a little bit of experience. My regular gear was full Rakata with Black Hole Earpiece (this will be your largest aim increase from Rakata to BH, so get the earpiece first.). I never did bother to augment my stuff, other than my Rakata relics, but post 1.3 it's so easy to augment items I would suggest augmenting everything. Black Hole Annihilator's Implants give a pretty big power increase over the Rakata implants, so I would suggest getting those also. As for Accuracy, you want your base accuracy to be 104%. If you're lacking, I suggest checking mods/enhancements in some of your Rakata gear and making a few changes while still keeping as much of the other stats as you can. I normally found that I was right at 101 or 102% without even really trying though, so you shouldn't be too far off of that mark.
  10. They used to be abundant because they were easy to play, and when they got nerfed everyone re-rolled, like always. I personally created a Commando as my first character because I loved an assault cannon, and I've stuck with him the whole time. In current warzones, I'm normally top dps on my team roughly 75% of the time. In the game, maybe 50%. In rated warzones, I fare about the same. I actually did 676k damage in a ranked warzone the other day. I also did over 600 dps in a regular Voidstar about a week ago. While I know that's not over the top impressive or anything, most people consider my class to be a space waster in warzones. We're still competitive if people play them smart.
  11. One way to test it would be to equip the damaging relic, and do a short combat log on a dummy, upload it to a website (I personally have used dpsmeter.com) and look at their damage breakdown to see exactly how much damage your relic is doing over a certain amount of time, assuming that it counts as its own type of damage. And, the 4.5 seconds is a 30% chance. It's not guaranteed. So, if you take the max damage every 4.5 seconds (which is, I believe, 224 damage every 4.5 seconds with a 30% chance) then you're looking at almost 50 dps added with a 100% chance. With the 30% chance, you're right at 15 in the long run. Theoretically, equipping two of these would double that (with the 60% chance) although the proc can still only occur once. I personally double stack boundless ages now, due to the nice power increase. That power increase is a constant dps increase, although I'm not sure the difference is easily quantifiable, if at all.
  12. I loved this lol. I agreed with almost everything you said, and I actually have a 50 Commando, Sniper, and Marauder, which are 3 of the 4 classes you mentioned. My Commando is more geared than the other two, so I won't compare their dps per wz, but I WILL compare my Commando compared to most of my teams in both regular warzones and ranked's. In regular warzones, whether I'm with a group or soloing, I'm almost always top dps. In ranked warzones, I'm top dps more often than not (and yes, we actually win about 70-80% of our games as a guild, so it's not that I have a bad team). So yes, Commandos/Mercs still have a place in PvP.
  13. While I agree with you completely, I would also like to point out that you didn't add in the load times to the non quitting column. It won't be as much time as the quitting column, but it would still add a few minutes to the total time.
  14. The new passive power on the PvP relics is far preferrable to an on use relic. Why would you complain about that?
  15. I'm a Gunnery Commando as well, but I don't normally run into this problem. Of course, I try to stay away from pug Ranked Warzones, as I've never found a good one. I suggest trying to find a good pvp guild on your server and running with them. As far as dps goes, we can still put out some good damage. I did 676k in a Civil War earlier today, which beat second place ( a sentinel) by 57k, and third place (a gunslinger) by 242k.
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