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Kobelayton

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  1. We've had lag spikes-o-plenty with only 20 in the instance. Maybe the Denova servers are Dial-up?
  2. Our guild (8-Man) blows through crafting mats in a hurry making mods/enhancements and selling them for Gbank funds or gearing toons. IMO, 16 man should always be twice + a something else to incentivize for putting together the larger team. That something else doesn't really need to be on a boss by boss basis, perhaps equal loot on 2 bosses and 1 extra campaign token on the other two. But yeah, I agree with OP. Our guild is looking to go 16-man soon and it would suck to get 1/2 the mats per toon.
  3. No, they didn't. You can RE anything appropriate to your Crew Skill. You don't, however, have a chance to learn a schematic from everything. Georg Zoeller also posted: and: So you can RE anything, you can only learn the schematic on select gear. Beware, the mats for crafting these items are mostly dumb atm, especially maxing out at about 20% chance to crit.
  4. Another source for the schematic, but not sure where the jerky is 'found.' Patch Notes: Ingredients are Cosmic Trace Particle x 4 - Grade 4 Bio Compund Inert Virus x 4 - Grade 4 Bio Sample Ice Scrabbler Liver x 1 - Rare Crafting Material; Drops from mobs on Hoth. Pickeld Space Worm x 2 - Cantina Item; Sold at Hoth Cantina. Ice Fern x 1 - Rare Crafting Material; Found on Hoth 30 min spawn timer (?).
  5. Is there a reason you didn't cap Valor Rank at a certain point during 1.1.x and/or 1.2.x? It seems that as new tiers become available, high Valor Ranking gets any easy jump on gear - or was that your design intent?
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