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MidichIorian

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  1. You lost me at "new players"
  2. Yeah something has to be done because it's so painfully slow now that it's really not worth grinding - meaning that i play less than I otherwise would have. Also, with the current server populations it wouldnt hurt if they significally increased CXP for solo activities, such as dailies and planetary heroics, so you got something to fill the time with. As of now you have to run so many that you might aswell just stand on fleet and wait for some raid or queue pop. I would: * Have 2 x CXP on at all times OR * Significally increase the legacy buff * Significally increase the legacy buff from having a 300 character * Make the gear tokens legacy bound * Increase value of CXP tokens
  3. You got some valid points but I dont personally think that the reduced radius on deathfield is the cause of the closed dps gap in PvP. It's probably contributing a little but I'd be surprised if it was more than 10 % of the gap. As for Leech, I don't think I've ever actually thought of GCD's as starting at the beginning of cast time so that's good to know ( I tend to perform more on positioning and correct targetting rather than theory crafting and knowing all the deatils) . I'm not sure if Leech really is better than force lightning followed by lightning strike though, which is a more fair comparison than just comparing it to lightning strike. And even if it is slightly better and takes slightly less time I personally and definitely find the ability more disprutive in rotation - mostly because it wasnt around when I last played.
  4. I had only re-visited the game for a couple of weeks over the course of the past three years when I came back roughly a month ago. And yes, things have changed. Granted that madness never was an OP single target class (it used to be good against some specs) but it used to be amazing at fluffing the damage chart. Outside of 2-3 other sages/sorcs I was almost guaranteed to top the charts, way ahead of other classes, back in the day. That's not really the case anymore. Since returning I've worked a good deal on the new content and I've only played sorc and operative - and their mirrors - so I'm not in a position to point at a cause for this decline. I do have some guesses: 1. It's me? The thing that speaks against this is that I don't see other sages/sorcs out dps me. It's the other classes that have caught up but also that the cap on sorc/sage seems to be have been lowered so that all sorcs/sages are more even in their output. 2. Mitigation and how damage is recorded. It feels like there are way more DCD's going around (again, I havent played or read up on all classes) but I was under the impression that mitigated damage still counted as damage. Did they change this? 3. It feels like other classes got way more stuns, resulting in less uptime and lower output. 4. The other classes simply got buffed in relation so madness/balance. Again, havent played or read up on them. 5. Server populations. Now, I think this could be a huge contributor to the problem. From what I've seen we now have a pretty shallow pool of PvP'ers and it's made up by two groups; People who have no freaking idea what they are doing and hardcore premades who are still hanging in there. All my games have been solo and as a solo player you'll, statistically, end up on the team without the premade more often. Regardless,, every match has been completely lopsided. No exceptions. This puts you - as a solo player - in a very wonky position. When your entire team is wiped in seconds it's hard to have some form of great output and when you're with the premade they're usually on their own small group adventures - while you're stuck guarding or trying to figure out where they are heading. You're basically always one step behind and you lose uptime because of it. Hence, it's hard to judge how well the class actually performs. One thing I would do if I was in charge would be to make Force Leech instant and reduce the CD slightly. As far as I can tell Dulfy doesnt even have a madness guide for PvE so not sure if it's used in PvE rotation but I'm personally not using it for damage (I occassionally use it for the heal). Perhaps there is some dps benefit to it in PvE (I havent done the math) but as of now, with the cast time, it just feels disruptive in rotation and for PvP you're lucky if you get it off on a target that actually looks at you. It's a very weird ability for a mobile spec too. And yes, I'm aware of Force Mobility but that doesnt make it harder to interrupt.
  5. They are infact mirrors but if anything I'd say that a few of the rep classes/specs have smoother animations, I personally prefer playing them atleast. The one that stand out the most for me is probably sage. It's way more subtle than sorc and I don't get the constant animation clipping lightning typically gives me.
  6. I just got back to swtor - and TRE specifically - after years of hiatus and I feel like PvP has taken a turn for the worse. The average player was never good but this is just ridiculous. It feels like playing FFA with 3-7 idiots who are all off doing their own things - with very little success, with no regards to the objective. The one time I couldnt take it anymore and asked a team *** they were doing I was greeted by the standard "oh Mr Pro, why dont you kill their entire team alone"- BS. I pin a lot of the changes on the, IMO, terrible token/gear system they've implemented during my time off. Fact of the matter is that it's a much more reliable method for the average player to run some sm ops and then upgrade through PvP currency than having to rely on RNG command boxes. Hence, you get a lot of players with no real interest or investment playing PvP. Granted that the queues probably would be totally dead without this cannon fodder but damn, I would rather wait in queue an extra ten minutes than to have to deal with these people. And no, always playing in a group and circumventing a broken system is not a solution. Merge all continental servers and fix the system. A reasonable change would be to allow PvP currency to be required - but not used - at a lower level, reasonably lvl 50. This would give people incentive to atleast try PvP pre-70. Level 70 is not the place to learn a completely new game mode.
  7. As a returning player I'm not thrilled to hear that. I'm somewhere in the rank 30 range on my first character but since I had a bunch of credits and bought 246 gear from GTN there's literally nothing to gain for many more ranks. Now I have to grind houndreds of tier 4 ranks to even get some slightly better gear too? Makes me want to bail ship again.
  8. Just got back to the game so not sure how OP sage/sorc healing (seemingly) has been latey but jeez, from the look of those changes it must have been ridiculously OP. Here's the thing though, since I returned I've heard more about how the dps specs suck rather than how good the heal spec is. The changes to madness/balance didnt really reflect that Nor can I ever remember madness/balance being anything more than a stat padding spec in PvP, looks good on the scoreboard but how much did they really do? Lastly, from the look of the replies I'd say that the devs still completely ignore community feedback. I say "still" because I remember back in the day when pretty much every sage/sorc was on the same page and the devs took it in the completely opposite direction. And the suggestions were by no means unreasonable ot biased yet NONE of it was implemented. Nothing!
  9. Sorcs/sages have always been easy to play from a mechanical PoV so they're obviously going to attract people when they also perform well. That said, i came back to the game, from a 10 month hiatus, a week ago and for the most part I'm still out-hps'ing other healers on my team 2:1. Hence, it's more than a matter of smashing the buttons. Now, you can argue that the #2 heals for way more than he/she should have but there's still a noticeable skill gap.
  10. Who didnt see that coming? Here's the thing though, based on how people behave in warzones it wouldnt be unreasonable to believe that atleast one of the following things is true: A. People somehow go from lvl 1 to lvl 60 in the blink of an eye. It's like they didnt learn a thing while leveling. The things they do are in many cases not warzone related. You keep seeing general errors such as using the wrong stim, not being in the correct cell etc. B. This game has 6 billion players - because everyone is acting new ...all the time. C. When experienced players roll a new class they forget about everything they every knew regarding their previous chars. D. The general situational awareness suggests that these people wouldnt be able to crac the mystery that is tic-tac-toe.
  11. Implement the idea that was posted a few days ago: No more ratings, rewards based on games won (reasonable numbers). Ratings are just discouraging people from queueing when they've had a few bad games. With wins every match is a new start.
  12. So, they're obviously not too eager about creating new maps but what I dont get is why they cant throw in a couple of additional gametypes on existing maps. For instance, the huttball maps could easily be turned into multi-flag, VS could be opened up for standard 1 flag etc. I mean, I assume that they have the map coded without the game mechanics so all they would have to do is to program new mechanics. Not saying that it would be easy but it must be easier than coming up with some new crazy gametype and a new map. PvP'ers dont care about lore and why we are there, we just want to play and look how AHG turned out, people still don't get that gametype.
  13. Assuming everything you posted is true - which i don't personally believe - why couldnt they simply unify encryption by applying the EU rule set to the US servers?
  14. People tend to vote for Agent but I prefer Smuggler.
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