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Zerikin_Loukbel

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  1. Yes. They have addressed the design issues with op healing in 1.2. Infusion could use a tweak and utility is still much lower than sorcs(but who don't sorcs have more utility than) but otherwise they changes are awesome.
  2. I don't get the concealment changes at all. We have about if not the least utility and dps is getting nerfed again?
  3. These changes address the design issues with op healing. Infusion still could use a secondary effect and we need a bit more utility but this is a great step in the right direction. No more losing our TA procs from KP while casting injection and RN will not be awful now.
  4. Here is my target gear as a healer, could drop out some crit for power. Head RFM+Battle 56 Chest RFM Hands RFM+Battle 56 Waist RFM Legs RFM Feet RFM Ear Crafted w/ aug Implant RFM Implant RFM Wrist RFM Relic Whatever you want Relic Cube Main Hand Storm Off hand Ripper
  5. That's pretty much the standard concealment DPS build. I'm not a fan of lethality. Some people like to get scouting instead of culling for PvP.
  6. Last time I speced for PvP I went 22/12/7. I think I'm gonna go 25/13/3 next time.
  7. I find that when I am focused I can either just walk away or there is so much CC nothing would help.
  8. I assume you already have lacerate? I've played the 2x/1x/0x hybrid in PvP and I found I really didn't use the stun that much. Usually all your self healing is enough to out last anyone. I'd go with revitalizers. I usually end up with something like 250k healing and 150k damage with that build.
  9. It should be a cake walk as a healer. DPS operatives might have it rough since they can't really use back stab but the healers should pretty much always be the first ones done in that encounter. Just keep your HoT on yourself, dart on the baddie and shiv away. Use TAs to heal as needed and toss auto attacks or overloads as energy allows.
  10. I'll reserve judgement until after the 1.2 patch notes come out.
  11. If you are going to skip RN you should pickup lacerate and revitalizers.
  12. You don't "need" to use it but its comes in very handy in certain situations. Explosive probe is great for doing some dps, especially in PvP, it is the highest damage for its cast time and its ranged. Snipe is useful once in a while, mostly in Huttball after getting knocked off a platform.
  13. You can get crit or power and then accuracy, alacrity or surge on enhancements. There are no crit/power ones.
  14. I'm running a healing hybrid with lacerate but I find it best to stick with the dps/melee. I heal/dps depending on the situation. Keep KP on your self and look for healers and weak targets to finish off. Staying in the group makes it harder to be targeted and people won't know for sure if your a healer as easily, it also makes it easier for the rest of your group to assist you and see where you are. Much easier to come help the dude next to you then the guy 25m away that just got jumped on.
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