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Wepo

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  1. I had same problem last week. After I changed "P2PEnabled": "true" I also had to restart and then hit pause and resume a few times for the download speed to speed up. It wasn't instantaneous, but eventually I did get 1-2mbs. I believe I had it slow down again and the pause/unpause got it running fast again.
  2. True, I can't think of much that is "inherently wrong" off the top of my head...since wrong is completely subjective and a social construct. I think what the majority are saying is that the rails space game could have been made 10 years ago with exactly the same mechanics and slightly less graphic polish. Because of this, it does not keep most players attention for long since it is by design, very repetitive. There is no good reason why anyone should object to BW adding a free flying space component, without removing the current space game. They have said repeatedly they have a large enough staff to tackle many objectives at once. It is simply selfish and immature for anyone to argue against a free flying space.
  3. Exactly. The vast majority of players who unknowingly rolled on a dead server would not be complaining if they didn't enjoy the game. We just want the same experience as those who were lucky enough to pick a loaded server. I try to ignore those players and assume BW does as well since it's not constructive and the data has to clearly show the obvious difference in player experience.
  4. The OP is posting information regarding his/her particular server assuming this is the same on situation on all servers. This is obviously not the case. Gardens of Talla has slowly dropped population since January. I'm going to assume the OP plays on one of the servers that had ques over Christmas and once many new players recognized that, started there or re-rolled on that server. That is not an option for many players at this point. While many of the lower pop servers had viable populations in the first few months of launch, they have seen a steady decline with new players gravitating only to the most populated servers exacerbating the problem. I implore BW to look at their own data and ignore players who are stating there is no problem. To players on low pop servers and BW's devs, the problem is obvious.
  5. I would like to see a free merge/transfer of the bottom 5 or 10 populated servers in the very near future. Gardens of Talla had 5 on pub fleet a little bit ago. Last night I was the only one on Tat and there are currently 4 on Alderaan right now. An MMO needs a minimum level of population in order to provide players a remotely consistent experience. My only 50 took me 2 1/2 months to level, I'm not re-rolling. I'm not quitting either, but it's obvious there are fewer players logging in every week on my server. Please put this on the front burner BW.
  6. Mr. Zoeller, "produced or harvested" could mean the 2 million players harvested or crafted 25 items or nodes. I'd hardly use that to cite it as "incredibly popular". I do like most aspects of your game - with exception of space and crafting. I'm encouraged to see you have spent a lot of resources in this patch to crafting. I haven't even had a chance to look through all the notes yet, but I am encouraged. I hope that professions other than biochem become significantly more useful. Please continue dedicating a portion of your resources to crafting and hopefully, eventually a free-flying space. Time to go see what you guys added. Thanks for your hard work.
  7. Yep. Gardens of Talla here. Free transfers/merges for the bottom 5 or 10 servers is really needed. I believe players are being lost every day on the lower pop servers. They deployed more servers for the Christmas rush very quickly, now they need to pivot just as fast in the opposite direction to maintain a consistent gaming environment. I'm not re-rolling. It's taken me since Christmas to get one toon to 50 and one other is 29. Not starting from scratch again.
  8. Impressive. Most impressive. Did you space bar through any at all? Do any side quests? It took me from Christmas until about two weeks ago to get one 50.
  9. Yeah, for me it's called: "server transfers", "free flying space" and "revamped crafting system". I like pretty much everything else.
  10. If there wasn't a delay, there would only be a few credits cost to dieing and that is really trivial. There should be considerable cost/consequence to dieing, especially repeatedly. Or people would just suicide plow into areas.
  11. I would like to sign on in agreement. Bioware did the right thing, the only thing they could do and increase the number of servers to handle the initial rush. While I'm sure the game is stable or growing, it's obvious the bottom 5 or 10 servers are suffering from lack of population. Whether it's due to player frenzy relaxing a bit and less hours are being played or if new players are only going to heavy servers, there is a significant portion of players on low pop servers that are having a lesser game experience and this should be addressed to reduce those who will get frustrated trying to find groups and canceling.
  12. I like that idea. That would definitely help spread the word and provide significant incentive. Good idea!
  13. I soloed my class quest to 50 as a sage without much issue. I died a few times on different bosses while learning strategy, but I expect my MMO to have a bit of challenge. So, if you're not a tank or a healer then?
  14. The only point I agree with the OP on is how over the top they went with bound items. I understand why they use this mechanic and agree it has it's place. But they went way over board with it in this game. They might as well bind everything on pick up and remove the GTN imho.
  15. I sincerely hope they keep and continue to add more rail missions...but eventually they add a free flying space and maybe even a types of warzones in the free space. Doesn't need to be a flight sim, just the ability to fly freely in a zone where you like. Hopefully big enough areas to have 4v4 pvp or similar.
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