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Dylancholy

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  1. I will never get why Lucasarts cancelled Battlefront 3 and Kotor 3. At the time they were the highest selling and highest rated star wars franchises (respectively). Kotor 3 will now never happen, but I'd love seeing a battlefront 3 that covers some of the wars from the EU. That would be so awesome. dude kotor 1 and 2 were both setting up for a really awesome kotor 3 the whole time you got this feeling that there was something really ominous influencing the events of the games. and revan went out looking for it, and the exile followed him. kotor 3 would have been about what he found out there. what the looming threat out to destroy the republic was. of course with swtor and the revan novel this is all known now but i'm acting as if swtor hadn't happened. the point is there was a perfect blueprint for a second sequel. yes it did
  2. do some *********** research on this forum. it's been explained in great detail MANY times
  3. the game has a million subs. it doesn't need saving. city of heroes has only 100,000 and there are regular updates. if you want to look at an mmo that needed saving, look up Lego Universe. Although that game was amazing RIP
  4. this has been explained so many times on this forum, just do some digging
  5. OP here. I just checked back on this thread. All I have to say is lol@ all of the single server lfg doomsayers. WTB perspective.
  6. Excellent choice on your part. Single server lfg is going to be more than adequate with the server transfers coming.
  7. to those of you itt who think the monthly sub model is forever, you'll see a big change coming through. it's a big reason why swtor's subs are dropping
  8. I'm reading all the responses. This has been informative.
  9. I was actually talking about guild wars, which is doing away with the monthly sub model
  10. It seems to me that many of the watermarks of MMORPGs are on their way out as we transition into a new era. Basically, I would liken SWTOR to a game released at the end of a console's lifespan. The genre is moving in a direction of doing away with the monthly sub model, the traditional hotkey based combat, the strict class roles. I think SWTOR just got caught in a bad time. The game comes out with a lot of stuff that's about to be on its way out. It's not like back in 2007 they should have been out to reinvent the wheel. What had worked was working, and it didn't make sense to think to completely uproot everything that is an MMORPG. But by release that wasn't the case, obviously. I mean, at the end of the day, I unsubbed because I empathized with the sentiment that this game feels incomplete. I do feel like with the videos that came out in the 3 years before launch, our minds built up or were built up to an image of a 2012 Lamborghini, and when the game launched we realized it was a 1995 Ford Explorer. I also feel like they tried to release this game with a "Minecraft" production model- but without telling us. The game does feel like a paid alpha to me, and even a die hard follower (and CE owner) of this game like me can only buy into "It'll be complete and good, just keep paying us and wait" for so long. But I'm diverting topic. What do you think about the timing? The game has a lot of problems, I could go on forever. But what I think is that the big problem with SWTOR is that it was released too incomplete in a time where its format was about to become obsolete. It just doesn't have much going for it. Anyway I want to hear your thoughts..
  11. Except it is an automatic queue system that greatly helps instance group finding, thereby helping people see the content built for them. Nobody is forced to be a part of the community and I never suggested they should be. Community was such a minor part of my post that I'm very confused on how you misconstrued it so badly. You are also greatly underestimating the usefulness of a same server lfg system.
  12. Well basically because having both will be a detriment for single server lfg. Because there are so many people that don't care about community or other players and just want to progress, sslfg would just turn into or be seen as the "slow" option. It just wouldn't be viable. But I mean I'm on the ajunta pall server, and we get 150 or so in the evenings on the fleet, so single server will be adequate once server transfers come.. depending on how they do it.
  13. The problem is with cross server lfg, putting someone on ignore doesn't matter. You'll never see that person again ever anyway.
  14. This has been explained many times here. But I'm not going to suggest you should be expected to dig through the forum to find it. I think the most concise way of saying how it's bad is by comparing it to the stereotype of Call of Duty, Halo, etc. on Xbox Live. You have to deal with griefers and ninjas and ******es because there is no longer any consequence in those actions. You're never going to run into those people again, what's to keep you behaving like a person? There's no incentive to behave. If people berate you on the same server, you're much less inclined to just need on all the items and exit before they can say anything- because there are consequences. If you're in a random cross server group and you feel like everyone is being a dick to you, what's to stop you from stealing everything and leaving? Or pulling the whole instance? Or worse, in a game as glitchy as this, breaking the instance so nobody can continue? Because that can be done in a few places. Worst of all EV. Cross server also greatly demotes the frequency that people get reported for these things, statistically. That's what it always comes down to. And that's why people so vehemently oppose it. Now the whole thing about it being an option isn't really a great alternative because the existence of such a thing encourages people to use it. Or, more specifically, discourages people from not using it. There would be a much higher volume of people in the cross server queue including those who are on the same server, which would make it much shorter than a same server queue. So it would make things harder for those who wanted to do same server lfg because more people would be influenced to use a consequence free system. With server merges/transfers, a lot of the trouble of queues will go away- pending Bioware's responsibility with it. But this brings us to the other issue with cross server lfg- community. Many people argue that if you don't like cross server lfg, run with your guild. Well that's the problem. A consequence free system absolves you of responsibility to help out your friends. You can have everything you want. Guild runs, or just lfg in general chat, don't make sense anymore when you have what is basically an instant reward-no consequence system. Why the heck should you do a guild run with another sentinel and halve your chances? And the trouble with SWTOR is that because of companions, most classes have an adequate use for most items, which means there will be MORE ninja-ing, or at least more incentive to do so. EDIT: and community was explained in much better detail higher up on the page by someone else so i'll stop here. Only allowing same server lfg does away with all these problems.
  15. Because having a cross server toggle will make the single server option obsolete, and rope people into using it. Maybe you don't have a long history in mmorpgs. That's fine. But cross server lfg is bad.
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