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WarTornPanda

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  • Location
    San Diego
  • Occupation
    Student at SDAI for Game Art and Design.
  1. "The phrase 'Doom clone' was initially popular to describe the style of gameplay in Doom-like games, but after 1996 was gradually replaced by 'first-person shooter'. By 1998 the phrase 'first-person shooter' had firmly superseded 'Doom clone'." If EQ was the equivalent of Wolfenstein 3D and WoW was the equivalent of Doom, how long do you think before the MMORPG genre will become popular enough that players stop calling these games, "WoW clones"? inb4 You say it will never stop. Don't be silly. It WILL stop happening, it's just a matter of when. Picture is relevant. http://imgur.com/4HsoT
  2. A LOT. It's two words. Do you go to astore? Do you drive acar?
  3. This post pretty much nails it. I mean... There are a few other things here and there, but absolutely every single core issue is here. Good job, OP. Hopefully Bioware reads this, suicides this game, and starts over from scratch. Maybe they would be smart enough to hire you. I was excited for this game. I played it and I hated it. I really don't see this game recovering so I want it to bomb so hard that no developer EVER considers creating something like this again.
  4. Meh... Fixing and adding new content to a live game would be a lot more costly and difficult compared to developing something without worrying about players, balance, servers, etc... Then there is this... dated July 24, 2010. http://online.wsj.com/article/SB10001424052748703467304575383443343071562.html?mod=googlenews_wsj Your link includes this particular line... "According to Activision, Blizzard has spent over $200 million on World of Warcraft since its launch. The amount accounts to every staff personnel--from customer service representatives to the programmers. Kotaku reports that the company's customer service department is the largest among the staff, which shouldn't be a surprise considering there's over 10 million players worldwide." I stand by my original statement.
  5. Good thing they launched a good MMORPG for its time. There is room for growth when your game is at least equal to everything else on the market. I disagree. If Bioware had ignored the voice acting, I'm 99% sure ten years of development wouldn't exceed 200 million dollars.
  6. Oh jeez. Bioware and these reviewers are going to look like buffoons when the next earnings call comes around and the subscriptions are below 1 million. It's only going to get worse.
  7. 300 million dollar production costs. http://latimesblogs.latimes.com/entertainmentnewsbuzz/2012/01/star-wars-old-republic-cost.html
  8. He might be wrong, but you are also pulling numbers out of your pocket.
  9. A couple others have actually grown in population. Eve is one that I know of off the top of my head. Still not F2P though.
  10. Apparently, you need to do some reading. I said they are doomed in the sense there are no other choices besides these two options. You either release a fully polished game with ALL the features and functions of a modern MMORPG or release it as a F2P game. Where did I imply that F2P was bad? By the way... I'm avid League of Legends player. I know how successful F2P is.
  11. They are doomed to either go F2P or be released with *ALL* the desirable functions and features of modern MMORPGs. Mediocrity is no longer accepted in the MMORPG genre.
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