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AAichaelC

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  1. Scrapper is not as good as it used to be, but it is still a fun class to play. I do not PVE at all, so my response is only valid if you intend to PVP. Basically, as long as you put forth effort into gearing up and using relics/adrenals appropriately, you can be very effective. To answer your question directly, you will not live very long on a battlefield without using stealth, as you can be focused down very quickly. You need stealth to survive. It used to be that Scoundrels were great for Lone Wolf type players that like to pick targets and just burn them down solo. That is still possible, somewhat, but you will find the most success by jumping on targets that are already occupied or under attack by teammates, and then popping back into stealth when they die. If you are uninterested in stealth, you can try to play a gunslinger...but then you would be trading the obligation of stealth for the obligation of cover. If you are going PVE, I don't know what to tell you...
  2. I used to hate it. I still do, but I used to as well. <3 Mitch Hedberg
  3. Leveling is very easy for both Gunslinger and Scoundrel. The only thing that puts the brakes on leveling in this game is voiced cutscenes with no subtitles.
  4. For sure, it is entirely possible to solo PVP as a Gunslinger, as I did quite a bit of it myself even before the bracket split. But the truth of the matter is this: it takes much more tactical planning to be successful as a Gunslinger, as you will have to know the best cover spots for any given WZ, and understand the essence of tactically superior cover positions for Open-World PVP. Also, as a Gunslinger, you will be targeted by certain types of players and classes as you really are an easy kill. Lack of survivability and ability to return damage while on the run makes you a likely target for classes looking for a quick medal. I should know, as on my Scoundrel, I usually quickly dispatch any Snipers present on the field if I don't see any healers. The good thing about a Scoundrel is that you can choose when to tip your hand, whereas for the Gunslinger, the hand is tipped against you from the beginning. I will not deny, however, the excitement that can be had by successfully locking down a node in Alderaan or a bridge in Voidstar with a Gunslinger. Alot of fun can be had. I suppose a good way of coming to a conclusion would be to consider what you have enjoyed in the past. If you played or would like to play a WoW rogue that also has the ability to heal, go Scoundrel. If you played or would like to a play a WoW Mage with a bit less relative damage and the potential to lose alot of mobility, go Gunslinger. Well, that doesn't make it sound very good, does it?
  5. I have a 39 Gunslinger and a 40 Scoundrel on the same server, so I think I can contribute to this topic. Basically, it comes down to your playstyle and preferences. Since you have a solid group to play with, going Gunslinger for pvp might be awesome for you. In my opinion, the Gunslinger class has the greatest swing from difficulty/ineffectiveness to dominance when moving from a solo to a group-pvp environment. Scoundrels, though, can be pretty awesome all on their own, whether you go scrapper or sawbones. I personally prefer Scoundrel, as I suffer form Lone Wolf mentality. If you are the same as me, you will hate Gunslinger. So, it really comes down to whether you want to focus on cohesive group combat wherein you fulfill a specific role that can only be accomplished consistently if your teammates are fulfilling theirs, or if you want to just go out and burst damage specific targets down.
  6. Greetings! For the first 35 levels of my TOR experience I focused mainly on solo pve, finishing up my Act I class quest and learning the basics of the game. However, I had always fully intended on diving completely into PVP. I recently purchased my first pvp weapon with the expertise stat, but only generally know what it does. I am wondering if someone could explain to me the ins and outs of expertise, or link me to a site that does so. Here is what I know: Expertise enables me to more easily take down player targets. My main questions are: How does it enable me to do so? How much is enough? Is there a point where diminishing returns kicks in? How does Expertise stack up against a class stat (Strength, Cunning, etc...) or a combat stat (Critical Rating, Surge, Accuracy, etc...) Thank you for whatever info you can give!
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