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Kailand

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  1. Well, after seeing how poorly the server transfers were implemented its the straw that broke the camels back, I'm not resubbing when my sub ends on the weekend. I enjoyed leveling in this game, the stories were nice (IA and SI were awesome... BH I couldn't get beyond belmorra it was horrible). But the lack of the small things, like chairs to sit in, interactable objects outside of quest objects, chat bubbles, and dynamic environments (day/night cycles, weather). Loading screens that are measured in minutes? This lack of paying attention to the small details is really what is killing the game (including the convoluted process to transfer guilds... what happens to people who take a break, if we transfer servers, the guild has to disband, and they are left without a clue as to what happened, who to contact, etc. - guilds and all there members should've transferred, or just do plain old server mergers, it would've been smoother and less hassle on the player side). There are bugs that have existed since early betas that still aren't fixed (i.e. the graphics engine aspect ratio bug, *** are they even looking for native resolution, etc. they should just pay attention to selected resolution, as that is all that matters. And the refresh rate bug, sigh). It seems that the patching system is fail, and that internal QA is bad too... how many patches have made it to live that were meant to fix bugs, that caused more bugs. (remember the patch after 1.2 hit which broke 1.2 content). Lack of decent Customer Service (or competent CS) - currently they don't even read the details of tickets. I've submitted tickets which gave very precise info, and then they turn around with an automated response that doesn't even match what I submitted a ticket about. Up to 1.2 I PvPed and somewhat enjoyed it, but there was too much CC (stuns/knockbacks). After 1.2 I stopped PvPing since the time to kill made PVP no fun, and the nerfs to healing made it not worth even queueing (not to mention the redesign of the rewards, and other fail design decisions that went into the patch). Quaility of life issues got worse in 1.2, and instead of making PvE encounters harder, they made them more complex, as well as increasing gear check levels at the same time. Gear design after the starter planets was horrible. And don't mention the bugged ops content... It seems the buggiest content was the puzzle bosses (which my group really disliked anyways, as they were pain in the ***, and took away any sort of group synergy we had... just like wow vehicle encounters... we want to play the game and our characters, not a game within the game not using our character abilities). Overall, at launch I thought the game had potential, but was released too early. Currently, I still think the same thing, it lacks the polish that I expect in a game I'm paying $15 a month for, and considering its 6 months old, and their new processes and content seems to lack the same polish and attention to details that existing content has, I don't think that the swtor team can handle a project this large without some major changes. Really looking at what's promised for 1.3, that is really where the game should've been at launch. I may try another month in 6 months if I see something in the future patchnotes/new content that looks interesting, but I seriously doubt I'll be coming back - maybe if they offer a couple free weeks, or a free month in the future.
  2. Myself on my operative (healer), and a friend on an assassin (tank) duo'd it at 32 or 33... just need to interupt his spinning attack, and sick the DPS on the elites when the spawn - CC one if possible and focus fire the other, and then DPS down the CC'd one. I've also solo'd it on my sorcerer (healer) main using Khem as a tank, again, I interupted his spinning weapon attack, CC'd on of the elite adds while dpsing down the other. I probably would've been early thirties for that too. Key thing is use interupts and cooldowns, and use CC/etc whenever you can.
  3. It beats doing laps to loot the chest for hours on end, competing with 10+ other people... ilum is already dead for the most part, and being able to complete the daily with 10 Warzone matches is a welcome change.
  4. You would have to spend more than a thousand, and probably close to two thousand to really get a significant upgrade to be able to play at max FPS while streaming. Pretty much you would need a new sandybridge I7 CPU (I would recommend a sandybridge-E model as they have a better I/O bandwidth throughput, and more cores, so it could perform the proper processing of the video on the fly). A "cheap" upgrade would be to buy a 560ti, but you wouldn't see much improvement over what you have now, as the bottleneck is pretty much system I/O throughput, as well as game optimisation. Your best bet is to save your money until the next upgrade cycle. Or see how the performance numbers on Ivy bridge will be (which is due out in a few months... should see a significant improvement over sandybridge, plus PCI-E 3) and the new nvidia card should be out at roughly the same time.
  5. There is a workaround to avoid the UAC prompt, although it's not desired. Basically you create a task using the task schedule, and create a short cut to that. Search for "Windows 7 - Elevated Program Shortcut without UAC Prompt - Create" and it has instructions to do so. Again, its only a work around, but until bioware fixes their security issues its a way to avoid the annoyance of the UAC prompt while not turning of UAC. An until they fix their security issues, they will also remain a possible vector for malware/viruses due to the elevation, so when they fix the problem, make sure you undo the task scheduler short cut.
  6. Looking into some more detail (according to the windows 7 resource monitor), the Launcher application is trying to access the root directory of where windows is installed, AND the root directory of where your game is installed instead of playing nice in its own folder. i.e. if windows is on C: and swtor is installed in some directory in D:, its accessing the root directories of those drives: C:\ and D:\, to be exact. If I remember correctly, writing/modifiying the root directories causes UAC to pop up. C:\$msft D:\$LogFile (NTFS Volume Log) Now these could be opened by some other library that SWTOR is using, but I do not see any reason why they would need access to those in the launcher. WoW on the other hand sticks to its own directory and the user directory. Bioware, please look into this, and make your stuff play nice security wise.
  7. I have the same issue (and by the way wow doesn't cause UAC prompts, and other games I have don't cause them either, even really old ones). Plus I have swtor installed in a non-Os protected directory (i.e. not program files, etc), so it's not them accessing the game directory - they must be causing escalation for other issues... which should not be required for a game if they coded it properly. UAC has been here for years, XP is almost at EOL, companies need to get with the times. and turning off UAC, turns off many of the security enhancements of vista/windows 7.
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