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DonWild

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  1. Same with me. Had multiple toons prior to institution of Achievements. None of them updated and some are now impossible. Example, all my Jedi toons cannot get the Tython Lore Achievement because two of the 4 involve 1) finding your first holocron and 2) constructing you lightsaber. You cannot do those again; as far as I can see you can't do ANY datacron's on any planet if you previously picked up that particular datacron. So, not only can you not gain the achievement for all datacrons for any planet if you previously picked up just ONE...you also cannot pick up the achievement for totally finishing that planet. Now I'm already topped out in Legacy, but I tend to be a "completionist." Until they fix this all my toons are sort of walking around with one boot off. Sad.
  2. Personally, the only thing I would like to see in Starfighter isn't ever going to happen...a zone open only to scouts and SF's. I love fighter sims, always have; just can't get into Gunships or Bombers...personal taste. But would love to find a place where the zip-ships could play without dodging the bugzappers all the time. Call me a wuss, but would love to get into some furball dogfights without having to worry about running thru bomber laid minefields or suddenly explode because a gunship halfway across the map got a bead on me. Grew up on Spitfire vs. Me109 sims; would love the opportunity to fly star-fighters vs. star-dodgers
  3. I know the feeling. There are datacrons all over the game that I got prior to going inactive for a while (resubbed back in December, 13) and which my characters can no longer get because the data exists in system that my characters had already picked them up...but it doesn't allow me to get the Achievement now. (Possibly if I start new characters solely to get those achievements...which I won't because just keeping 8 characters active takes so much time my spouse is threatening to ...well, we won't go into that.)
  4. It seems to be something that started over a week ago but every day it's worse. Bars go to red dot and if I'm moving it's totally annoying. If I'm fighting one of two things happens...1) suddenly I'm laying there dead or, 2) suddenly I've somehow won. Dying without being able to fight is infuriating. Winning without even knowing how or seeing how you did it is just absurd. Played for years and never had anything but occasional (once or twice a month) crashouts; last month or so and especially last 3-4 days lagspikes are coming every other minute.
  5. Yeah, I've given up on GSF. I loved my fully topped out Blackbolt, even if it was a wasp, but at least I got some kills. Now the bombers galump over a spot and seed it with close range mines and drones and the Gunships stand off and kill from the edge of nowhere. I could deal with the Gunships, you can evade them. But gone were the days of zipping in to take out a turret or two, or dogfighting; a Scout class flies into a seeded area and its like going into a bugzapper. Was bad enough when the Gunships could tap you once and then destroy you...now with the mines they don't even have to tap you; you get pretapped. Flew one mission where every Pub was flying a Gunship or a Bomber. We had experienced pilots, 2 gunships, 3 scouts and the rest were in SF's...we got 112 points. Usually I get at least 2-4 kills and half a dozen turrets. I got none, and only 1 turret kill. Got killed nine times. Nine. Usually I may get killed once or twice, but with the lethal mix of bombers and Gunships, was impossible. Gunships I have no problem with; they can be evaded or you can zip up to them and do them damage. Add the bombers and its just ridiculous to fly a scout. Was gearing up a Cartel SF, but just too bored with it now to bother.
  6. Have gotten to the pipe room and started the 3 freeze things. Have found the 3 junctions in the pipes that you have to hit to make overpressure in the pipe in front of the door. But no matter what sequence I use to hit the 3 joints, the pipe over the door never starts leaking to allow me to break it and enter the room. Any suggestions on how to do this?
  7. It's being done now; premade squadrons with 6 Gunships flying a pair over each satellite. They cover each other; any attempt to fly a force against them loses heavily and while they're trying to take out a pair of gunships, the lower class ships are scoring points. If you try to ignore the gunships and take out the turrets or the other fighters, you get bugzapped...you fly against the gunships you get backshot by the rest of the squadron. You might be able to hide from the gunships, but then you aren't taking objectives and the rest of the gunship squadron are sitting on the satellites slowing you up while the slug guns are setting up to blow you to flinders. If you do try to throw most of your force against a pair, they just retreat into turret range of their base ships. Either nerf the dps, range or rate of fire of the slug guns or limit the number of gunships to a 1:3 or 1:4 ratio, or seriously increase the evasion capabilities of the smaller ships...otherwise the pvp is going to degenerate into Gunship vs Gunship fights...every newb out there is going to want a gunship and nothing else.
  8. Just went thru it...12 Imps in a balanced force of 4 scouts, 5 SFs and 3 Gunships...against a Pub force made up of 6 gunships flown by experienced pilots stacking 2 GS's over each satellite. 5 runs against this GS heavy premade resulted in 5 defeats...once we got 300 plus points before losing...the other 4 times it was under 200. Wasn't bad flying, most of our guys were solos but mostly experienced. By the time we got to the last couple of fights only the experienced players were still trying; the newbs had given up. Fully tricked out gunships making up half a squadron essentially reduces the game to gunship vs gunship duels. Dual Gunships flying wingman and lead over each satellite and covering their lower class allies are going to wipe every raid that comes against them unless it's half Gunships as well.
  9. Just ran into a scouts worst nightmare. Flying 12 Empire ships, 4 scouts, 5 SF's and 3 gunships...against a premade Republican squadron of 6 gunships, 4 SFs and 2 scouts. The park 2 gunships in railgun range of the satellites, both flying wingman for the other and bug zapping every scout that comes near a satellite. They fly cover for any of their own smaller craft. The only way to take out a pair over any of the three satellites is to essentially throw every ship you have against the pair...which means while you're going after them and losing a third of your force, the other six Pubs are taking every point. Just went thru 5 scenarios lost every one with a high score of just over 300 points once.. rest of the time it was under 200. This isn't just bad flying, every ship we brought was either topped out or almost topped out. If you fly 4 ships at a pair of gunships, you might take out one...but you'll lose all 4 of your ships doing it. The missiles can be outrun or evaded but the railgun is just death. I can only see two possible balances to this; either nerf the railgun by dropping it's dps, its range or its rate of fire, or limiting the number of gunships in any given fight to a 1 to 3 or 1 to 4 ratio. As long as people throw up squadrons that are half gunships, the whole thing is going to degenerate into gunship fights; scouts just can't survive and I doubt SF's can.
  10. Thanks for heads up. (back to relearning the whole game now)
  11. I left the game some years back and then I heard about Starfighter pvp. Since I love flight sims, I resubscribed and am currently relearning a much different game. Mostly I like it. However, I didn't get my subscription in in time to qualify for the Gunship. I'm Maxing out a scout now. Question: When the January availability for non subs comes up, will the subscribers who missed out on Gunships get access to them as they did the scouts and SF's? And if so, will they have to purchase them or will they be granted a couple free so they can start modding them up? I love my scout...but Gunships do make you feel like you flew into a bug zapper. Almost topped out the scout, interested in trading up to big guns.
  12. Ok...I played the game for a year and did ok, but no end game content (at that time) made me drop out; and a few other problems. So they put in Starfighter and I love flight sims so I re subscribed. Currently relearning the entire game and finding out about new content. So far its been ok. HOWEVER...while playing I ran into a few things I hated then and hated now. Pathing. Whoever came up with that should be horsewhipped. I'm 63 and I can fight and plan and do everything else, but hopping up rails and jumping on ledges gives me chest pains. It's bad enough when you're trying solo, but if you're in a group and 1 guy can't hop like a rabbit, the whole group has to wait around for him to catch up. There should be SOME method where a group can pull a player to them if he gets lost or stuck on a jump. Next, on a related topic, the /stuck timer. WHY do you have to wait 30 seconds, a minute, a minute and a half if you get stuck between using the /stuck command? As above, when in a group, 1 player can hold up a whole group. One new topic...since I let my sub lapse and came back, the game had instituted Achievements. This is fine, but since my restored characters have already visited places or found holocrons, they can't go back and get them again; ergo, my primary character can respec his points, but there are certain Achievements that he can never attain. Game didn't reset those bits. I can see why you shouldn't be able to pick up extra stats by rehitting a holocron, but the game should let you hit it again for NO points except for the exploration credit. Still...enjoying the added end game content and loving the Starfighter pvp.
  13. Thanks again. Will keep building Blackbolt then.
  14. Thanks...those Gunships are a pain when you're flying a Kamikaze Mosquito...err...a Blackbolt.
  15. Currently sticking with Blackbolt and piling everything into that ship. Question: If I upgrade to the next higher Scout, do I have to start all over with upgrades to weapons/armor/shields, etc or do the upgrades I purchased on the Blackbolt transfer over to the new ship? Just want to know if I should keep upgrading the Blackbolt, since I've poured all Req points into that ship, or if I should upgrade to next Scout...would I lose all the req points I've spent on the Bolt?
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