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BillyMayesHere

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  1. for sure.. and even starting at 1300 you prob would easily got to 1350 anyway while in the process of getting the 50 wins
  2. Ok, Thank you. So its seems just a bit iffy for alts then.. say one who gets a flat 1300 after placements. Would you just go for grinding out the 50 wins thinking you must now meet the silver win requirements? Looks like in s10 the brackets where: Bronze Tier (Solo Rating: 1200 – 1349, Group Rating: 1250 – 1449) Silver Tier (Solo Rating: 1350 – 1499, Group Rating: 1450 – 1649) Gold Tier (Solo Rating: 1500+, Group Rating: 1650+) Any idea why they shifted the ratings from s10 to s11?
  3. I last played in s9 and was trying to understand the changes since then and new rules for s12. I noticed that the solo rating brackets from s11 where as follows: Bronze: 1225-1299 Silver: 1300- 1499 Gold: 1500+ I saw that the new win requirements are as follows: Bronze: 25 Silver: 50 Gold: 100 Top 96: 200 My questions are: 1) Is it reasonable to assume these solo que rating brackets from s11 will also be used in s12? 2) Does the end of season rewards calculate off the highest rating earned during the season or the end of season rating (so long as the minimum win requirements are met)? - i e earning 1500+ rating during the season but while grinding 100 wins your rating ends at 1450 - would you still get gold or do you have to re-climb to the rating 1500+ rating bracket? I do like to play multiple classes so knowing the answer to question 1 would be very helpful as it would give me an idea as to when I have secured a desired rating/rewards and can focus on some alts.
  4. Really? No one can name a single 2k+ player who earned it without cheating and wintrading..... sad
  5. Is there actually a single person above 2k who did not cheat and win trade to get there?....... really does not look like it
  6. yea I have noticed getting knocked back when rolling many times
  7. Level 52 concealment operative passive: "increases your effective stealth level by 2. In addition, when you activate Exfiltrate, you dodge or resist all incoming attacks for 1.5 seconds". I have noticed recently snipers/mercs/assassins having some abilities that seem to do damage through this passive. at first I just thought it was lag but when my connection was good and I was actually looking for the buff to be present on my character I still noticed some attacks would occasionally doing damage despite the buff being present snipers: ambush mercs: heatseaker missles and net assassins: discharge and maul playing concealment is fun when you look to use your roll to avoid incoming damage from a large attack but on multiple occasions I am looking to avoid these attacks, have seen the buff present on my character, yet still take damage has anyone else noticed anything like this recently?
  8. I do not appreciate your unwarranted insults. in pvp there is no reason for a dps to have guard... they are a dps.. yes they can taunt and reduce damage but having the guard ability has no place in a dps tool kit.. it does however fit in a tank's tool kit. notice how a dps aoe taunt is its agro drop I have 30+ toons all 65+ I know all the classes.. so I'm curious how you decide to make any remarks about my "understanding about how tanks, dps and guards work ." and understand how players are abusing guard in pvp ......exploit early exploit often I think the saying is. also there is no reason for a dps to have the guard ability in PVE.. only reason would be a crutch that encourages poor/bad gameplay practices if tanks cant hold agro that is part dps not agro dropping and part a tank improperly weaving his taunts into his rotation/opener... tip to you is to not make baseless insults about someone you don't even know .. just makes you look bad tbh
  9. lol its not my fav either.. also I do not feel that there needs to be any changes to the sniper's entrench but rather changes to how the red is cast.. tho my slinger is still lvl 65 I did main him once and understand that entrench is a very valuable defensive cd in both pvp and pve .. so I try to suggest changing the mods themselves not the sniper class
  10. "Give the noob with green gear 248 and see how he will die the same way as he did with greens. Some folk are just bad, avarage or excellent at ranked arenas. Its very simple, no need to complicate things." - to this I say---- it is very unlikely for someone to play a class all the way to max level and THEN all the way to command lvl 4 (how most get the 248 gear) and THEN earn a full set and still after (what took me to get to lvl 4) about 40 hours of game play and STILL be a noob at their class.. ... ... but .. I'm sure there is a case That oper was out of this world. You just couldn't die with that guy. I have no idea how he managed to keep us alive but he did. Was it skill ? maybe.. but he sure as hell didn't have good gear. He was 236 mixed with 230's. - to this --- I guess I have to clarify since my original post may not have been clear to you but my issue is not with 230+ teir so great u have a 230/236 geard person.. low gear.. but atleast they have a teir set ... my issue is with the 105K hp ppl in 220 blues and 210 greens with no set at all.. and usually 1 orange with no mods in it
  11. there is actually no counter play for a sniper with the red mod coming into your node and entrenching off the roll .. sniper starts casting red mod and u can have the majority of the team there but there is nothing they can do.. no cc.. no interrupt.. nothing.. just try to 100-0 the sniper b4 the cast goes off.... LOL but with all the miss/absorb/deflect u cant even 100-0 the sniper with 5+ all on one node in the cast time of the red mod...... some suggestions for improvement 1) the cast time of red could be increased so that there is a window out of entrench for some type of counter play ie interrupt/stun 2) make red mod not castable while in "cover" - this would solve the sniper issue imo.. if a sniper can not be in cover to cast the mod then they can not be entranced.. even if off a roll when a sniper leaves the cover the temp entrench buff would wear off b4 the cast ended if the sniper had to stand and not be in cover after the roll (to cast the red mod) it is just not a very fun or good experience to see a class have just a "win " mode where he can roll/entrench into an entire team and just shut off the node with out any type of counterplay
  12. by removing class stances u ruined the game by letting dps have guard.... a dps has no business having a guard that is for tanks only.. fix the game you broke
  13. b4 you where not even able to que unless you had 2018 expertise... now ... u get kids in greens and blues 105k total hp when buffed... queing ranked where everyone else hase 128-130k hp.... it basically makes a 3v4 and ruins the experience for everyone ppl who are geared point out that the person is not properly geared for competitive play the blue/green wearers get mad at the geared ppl for pointing out that they have 20-30k hp less than everyone else in the arena I don't understand how a lvl 25 valor can qualify a 220 ilvl 105k hp toon to compete in a ranked setting vs 248 ilvl toons with 128k+ hp also u have ppl queing in orange adaptive gear with no mods or armoring's.... this can not work with 0 gear requirement because u actually have ppl queing in empty armor and blues/greens(210-220 ilvl)
  14. B4 doing this we should be able to eliminate a wz from the que... if i hate hypergate and will leave cuz i just hate it... (which i dont) but why not let me eliminate that one map from the choices... like if u hate huttball deselect it from the possible wz... like in wow u ban / block up to 2 wz maps b4 u que
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