Jump to content

STLBluesNut

Members
  • Posts

    5
  • Joined

Reputation

10 Good
  1. ok i only read the first page. but i attempted to do a similar study, however, not as broad. i recorded all of my class 4 bountiful and rich, class 5 abundant and rich, and class 6 abundant missions as i had read to only run the highest in each class, and the highest i could find was class 6 abundant. overall these are my results: 74 missions ran total 7 different missions- 1x4r 2x4b 2x5a 2x5r 1x6a total profit- 31940 avg per mission- 401.79 avg per minute- 15.78 % profit total- 27.18% i suppose this is a small sample size compared to the OP, but it is what i have so far. spent the last 2 days leveling an assasin. in comparison, running around nar shadaa hitting slicing nodes (which i did not record), it seemed the average per node was about 250, but i could hit many more nodes than my 3 companions could return in a half hour. this is on a low-mid level planet. also in comparison, i found a spot where i could circle and hit 4 of the security crate thingies about 1 cycle per 5-7 minutes which each crate gave at least a green item and anywhere from 400-1400 credits. this is on a low-mid level planet. so... is slicing overall profitable? yes i am sure there are more profitable ways to make money, far more profitable. however, all you have to do is send your guys out a couple times an hour when you are doing other things. i would probably fall more in line with the arguement that slicing was nearer where it should be before the nerf. especially, with other posts with people making 250k per day doing other things or 150k for a round of simple kill and bomb dailies. i wouldnt say that prenerf slicing was significantly overpowered or out of line. and now...? between what i have analyzed myself and have seen from others it is way below where it should be, imo.
×
×
  • Create New...