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squishylol

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  1. that would make sense if it went by time but it doesn't, last team attacking wins ill record next vs
  2. the second team only gets a reduced time if you fully cap all before the timer is over. i meant if neither team fully finishes, and both make it to lets say the second door. the last team to attack will win no matter what
  3. I have had atleast 10 matches in voidstar end in a tie since the patch. In every single one of the the second attacker has won no matter the time on the caps. My team could zoom through to the last door and stall and the second attacking team could barely make it there but still win. Just wondering if anyone else could confirm this from there games.
  4. one sorc nerf and they all fill the forums with tears... ops are used to getting nerfed since we have been every patch, but atleast out aoe heal wont be so bad now
  5. go sin if you want to play like a rogue, op dps have a whole host of problems that i dont need to bring up here
  6. i don't think its anything wrong with the system they're implementing
  7. "New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece." Looks like fresh 50s will still need to farm the bm gear to progress. Thoughts? Im already valor 74 with 2 sets of bm gear, but i read so much qq on these forums about the free gear give away i just wanted to see what they would say now.
  8. so in those matches you have have a far superior advantage to operatives in utility. we have no (realistic) aoes other then holding a point with our 9 sec aoe on 1 min cd. We have equal burst less sustained dps. our heals are easily out done by every other healing class in vp and pve. we have no closer in huttball and all the same "disadvantages" you have in the other matches, so why not bring a sin over a conceal op for pvp
  9. Plenty of time to decide ops were doing to much damage in the first place and then again with the surge nerf, but not enough to time to nothing our heals are **** and med therapy is broken
  10. the real problem with lethality, as i expressed in my first post is that ops have to use hidden strike or shive to get TA to use cull. i offered an easy solution but it willl more then likely go un noticed
  11. so play healer or go home and re roll. the healer lethality spec is lackluster at best
  12. so you opted out of our aoe hot and the 3% more healing done for longer corrosive darts, and reduced accuracy after flash bang? tbh that seem like a horrid idea for pve healing. PS: alacrity is terrible for op heals
  13. Now that you have completely gutted concealment, can we have lethal purpose proc tactical advantage on tics, maybe at 30% same as medical engineering. shiving is fine and all but when that's pretty much all you rely on for TA, its pretty sad. personally i find lethality very fun but the lack of TA generators pretty much gimps the spec.
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