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  1. Yes, I can! Those are lists for all the schematic-based items that you can craft, per crew skill. You just go to Torhead, look up a crew skill, and set the filter to dicovery = yes http://www.torhead.com/schematics/catg/1/discovery/eq/1/and/catg/1 http://www.torhead.com/schematics/catg/2/discovery/eq/1/and/catg/2 http://www.torhead.com/schematics/catg/3/discovery/eq/1/and/catg/3 http://www.torhead.com/schematics/catg/4/discovery/eq/1/and/catg/4 http://www.torhead.com/schematics/catg/5/discovery/eq/1/and/catg/5 http://www.torhead.com/schematics/catg/6/discovery/eq/1/and/catg/6 It's up to you to track down individual schematics. Most of them come from mission skills. I have used this to learn every Armstech schematics, pre-augments. Damn augments...
  2. Should be random. I got my Custom Pistol from T2 missions, and early on as well.
  3. Just wanted to add to that. As long as I've been buying commendation modifications, I have not liked a SINGLE one. I do like one enhancement on some of the 40ish merchants. As a Gunslinger, I can never find the stats I want unless I get them crafted.
  4. I can't in fact find a Deflecting mod that doesn't come out of a Purple, but I do see some Elusive mods. Would these help? http://www.torhead.com/items/catg/2/subcatg/3/defense/gt/0/and/aim/gt/0/and/quality/4/level/1-49 for blues and oranges EDIT: Also, http://www.torhead.com/items/catg/1/defense/gt/0/and/aim/gt/0/and/level/1-49 It does exist on purple items, but good luck getting those http://www.torhead.com/items/catg/2/subcatg/3/defense/gt/0/and/aim/gt/0/and/quality/5/level/1-49 EDIT: Then again, you won't be able to RE those for anything
  5. You are missing the big picture here, and are part of the problem I'm afraid. Commendation mods are subpar at best, and are less appealing if you are also trying to keep 1-2 companions with decent gear. At the same time, mods/armoring/enhancement literally do not exist on the market - I play on Swiftsure, which I believe is still a fairly busy server, and I only occassionaly see a mod around my level - it's usually a purple mod for a force user, priced at 46,000 credits. You can buy an entire purple item for less money than that. I harvested materials as I leveled, and I have an excessive number of materials on my Armstech. The only reason I'm not flooding the market is that I can only craft so many things at a time At the same time, I would happily buy mods/enhancements at 5k, and consider a 10k or even 15k. I'd pay twice as much for decent Armoring unit. But, alas, they don't exist on the market, so I'm stuck using my Patron Armor and other crap.
  6. As Bioware says "Keep an eye on the website and the blog for updates on 1.3 and beyond"
  7. Nowadays, we can point the RE cursor at an item, and see if it is RE'able. Have you tried this with the existing mods that are missing from the list?
  8. This is true. I regularly sell low-level (11-39 so far) purple and blue Armstech items.
  9. Right now, no. In the future, yes. The most recent Q&A mentions Augment Tables, and Bioware has mentioned they intend to allow all items to be augmentable in the future.
  10. I can confirm both item boxes and world drops. A friend of mine got a purple level 26 reward box, and it contained a purple Slicing mission. I have looted several mission discoveries myself from random mobs. I have not seen that drop since 20's-30's, though. It could be that the drop chance is exceedingly low. EDIT: I have also gotten mission discoveries of all levels from chests, mostly in flashpoints.
  11. Definitely NOT Investigation. I get a LOT of crits, and not a single mission discovery. (I do however have a gazillion Armortech and Synthweaving patterns)
  12. Armstech is: - The only reliable source of barrels. Barrels are used by 4/8 classes, and by a majority of companions (now that Techblades and Techstaves use barrels) - The only current source of augmentable guns - Produces augments not available to other crew skills - The only reliable source for special off-hand weapons (Scatterguns, Vibroknives) and specialty companion weapons (less so with 1.2, but it's there) I could keep going. I really love Armstech EDIT: In terms of end-game benefit, you get end-game augments and augmentable guns.I don't believe you can craft end-game barrels as of yet.
  13. I main a Gunslinger, but recently I've been experimenting with a Scoundrel. Obviously, I'm used to sitting back and blasting things. And coming from that, it is incredibly satisfying to pull out a shotgun and blast somebody in the back with it. As a bonus, my Gunslinger is an Armstech, and I have made sure to equip my Scoundrel with purple barrels and shotguns. Her damage output is spectacular in the early 20s. (I made 3-5 extras of each, and sold everything on the GTN. Yum.) Role-wise, I see Gunslingers to be Main Ranged Dps, Suppression Fire, Finisher role; Meanwhile, Scoundrels are Resilient Healer, Frontloaded Burst Killer and Harrasser You Can't Catch. I love the Scoundrel, but I keep coming back to my Gunslinger. EDIT: As an interesting note, I have learned to use cover really well in PvP and PvE on my Gunslinger. I have employed those skills on the Scoundrel to amazing result as she is a healer. I can "tank" mobs in Flashpoints several levels above me, and I went through several non-Huttball PvP matches without dying once - because the enemies couldn't find me
  14. From what I gather, DF is not a good spec to fight Marauder in; also, SS and Saboteur have gotten nicer since 1.2. Essentially, you trade an improved ability to kill tanks for greater vulnerability to Marauders and the kind.
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