Jump to content

Idali

Members
  • Posts

    137
  • Joined

Reputation

10 Good
  1. Either give stealth to all classes or no one. I would favor to get rid of it entirely. And while we are on it, get rid of all the stuns as well.
  2. Or get rid of bound items altogether. they only serve one purpose, to force players to run content. I gained the reward, let me do with it what i want, when i want to sell it for 1 credit on the GTN, let me.
  3. Compared to STO TOR runs pathetic and looks a lot less defined. In sTO i run 1920x1080 with everything maxed, and i get even during heavy PvP a stable playable frame rate. Doesn't matters what happens on screen. In Tor on the other hand i get much less crisp gfx, a lot less fps and every time one of those notifications happens on screen it freezes for a second. Serious Bioware guys, you spend so much money on the game, you could have invested a tiny bit into the actual client part of your game. Your so hyped up all voice acting is not even true, there are quests with zero voice acting, all the terminal missions. Heck, even that old SWG had more crips and defined gfx and ran better, even during heavy PvP.
  4. Or just unified all the comms and tokens into a single reward currency that allows you to buy stuff you want when you unlocked the stuff. Say for example valor 10 unlocks centurion gear, valor 30 champion gear, 50 battlemaster., still keep the level requirements as well. That way all the comms and tokens you gain are not rendered useless once you leave a planet on your way to level cap. Plus it cleans up the crud in the currency window as well. I most certainly don't need about 20 different currency where a lot of them will be rendered useless once i have out leveled a planet and will just clutter up the interface with unspent comms.
  5. Not to mention all the other comms from the different planets, waste.
  6. Just had an idea for the cover ability. How about to remove ALL cover requirements for all skills. So we can at least do something worthwhile when we have to be mobile, as much as we can do. Change cover to provide the def bonuses during combat and stealth outside of combat. In addition add 5m extra range while using cover to rifle attacks. That way we still have a punch when forced out of cover, and can use cover for the little extra.
  7. How about this: Remove all stats from gear altogether. Gear serves only one purpose, look. Then give each character instead of gear slots, slots to add modifications into. Example, instead of a belt slot, you have a 2 waist slots for armor and mod modification and a waist slot for gear that determines how you look. What kind of armor you get is determined by the character class you play anyway. no need to have armor of different classes, its for looks only. Just wear what you like and add the modifications directly to your character.
  8. The game world is designed as snapshot in time. The situation when you enter a zone is to present that exact time frame in the story. That is fine form a design point of view, like the rest of the game it is overstylished. However it presents a significant immersion problem when you visit the same place later again. The world has not changed no matter what you did. immersion is broken. Adding mobile npcs that do their own stuff and not sit/stand/lay in the exact same place all the time would help a lot. Have hords of animals wander around the world, when they run into a city, have the city npc guards defend against them f predators, jsut have them wander the streets in the search for food etc. But the world design makes that hardly possible since everything is so walled off. But on the other hand the world is so heavily instanced that you could have different instances depending on how far in the storyline the player is. Lots of things could have been done in the design phase of the game, but where not done but rather made hard to impossible to do now. Face it, tor is a single player game at its core. Nothing more.
  9. The STO groundcombat has some nice features, best is that you can switch between shooter and rpg mode with a key, depending on that works best for a given situation.
  10. For the cap ship after the canyon, its one of the ships you can cripple before the canyon. Its long enough on the screen. General note, all power to weapons, you get hardly shot at all.
  11. Not from Tor or a flashpoint, but this is a classic. During a gm run game on a mud, one of the players stated, "I have to go and learn a new dance from YouTube for the dance out tomorrow....."
  12. Stealth while in cover and not in combat.
  13. Try this for a sniper rifle, the PvP combat Ripper, http://www.gods-inc.de/ae/muki2.jpg
  14. Yes it can be done with the right engine. Cryptic engine can do it, used in STO, CO, NWN, everyone is on one server(cluster) and zones. Each zone has a population cap and if its fill a new zone is spawned. Players can switch freely between zones to meet up with their group for example. And since STO went F2P there are a lot of players online all the time. Eve online does it with their own engine and lots of machine power. A lot of asian grind fests do it, just seperating the servers by country/language/style. BigWorld engine is designed to do that from the get go. Just because BW settled on an antiquity of an engine doesn't means it can't be done.
×
×
  • Create New...