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Cosi

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  1. It should be a last resort for server merges, only if they are down to two servers of the same server type and both are in need of a merge. Til that point I'd rather have merges be between servers of the same time zone.
  2. Dps queue times in WoW are down to 8-12 minutes for lvl 85 dungeons (both heroic and regular). LFR can take 20-30 min, but that's still nothing in comparison to getting a group together in Warhammer or vanilla LotRO (2-5 hours of sitting in cities spamming for more healers, even when I played a tank). You are correct about the ratio of tank/dps/heals being a factor with longer queue times in heroics though. The thing that fixed the queue times is reawrding players who solo queued as tanks or healers and stayed til the end of the dungeon. There's BoA satchel as a reward at the end of the dungeon with gold and a random reward (a flask, a companion, very rare chance at a mount) for tanks and healers. It's the only reason I'd consider tanking a pug. The satchel is only available for heroics at the level cap, but at the same time that seems to be the only point where queue times ever went over 15 min. SWTOR should do something similar to reward tanks and healers. I do think it needs to be cross-server in addition to rewarding tanks and healers, esp. for flashpoints below the level cap. A sinlgle server LFG tool is going to be useless below the level cap after the initial rush since there is a smaller pool of players to choose from as more and more people hit the level cap.
  3. I agree with everything except for the PvE bonus for PvP. PvE players would then feel forced to participate in a part of the game they may not enjoy. Give a PvP bonus instead to encourage those that enjoy PvP more incentive to participate. I enjoy PvP personally under the condition that it's completely separate from PvE. I enjoyed PvP in Warhmmer and I've heard a lot of good things about DAoC, just want that separation between PvE and PvP. If you want to mix PvE and PvP go roll on a PvP server. This PvP planet would be on both server types. I am looking forward to having a spot to go PvP on a PvE server, as long as it's done well. EDIT: "Optional" questing shouldn't be implemented either. If you want to quest while PvP flagged, roll on a PvP server.
  4. I doubt this would ever happen, but an option to stay unflagged on a pvp server. My guild likes to roll on pvp servers and I absolutely cannot stand that server type. I miss them a lot Best guild I've ever been in. I just don't want to do the pvp server thing again.
  5. That is why I want cross-server LFD instead of a server-based one. Plus there are only so many people at lower levels that want to run flashpoints and it'll get harder and harder to find a group for low lvl stuff as more and more people reach max lvl. I like how I can level mostly through dungeons in WoW, it's my favorite part of the game.
  6. I would love to have cross-server legacies.
  7. I'm glad they are at least giving us a chance to hit either one. Might or might not get up that high, we'll see. It's much better than the original thing. The main thing that got me upset is the "most loyal players" in the original promotion. Someone playing on day 1 that plays casually can easily be more loyal than someone that powerlevels to 50. I could care less what the reward was, just that it basically said that casual players are not valued customers even if they pre-ordered on the first day and have been subbed since release.
  8. I'm both B and C, might mix in a little of A as well. Been here since release but level very very slowly. It really makes no sense to claim that someone that powerlevled to 50 a few weeks ago is more loyal than someone who started the day it was released.
  9. I need cross-server legacies so that I don't have to quest on every server I play on. It's fun questing the first time, just don't like being forced to start from cratch on my legacy when I play on one of my other servers. This game really needs a cross-realm dungeon finder and addons (except for recount).
  10. I can't wait for them to implement cross-server LFG. I've done the whole advertising in zone-wide chat channels in major cities for 5 hours (no exaggeration) just to find a group before and I'm beyond sick of it. I've had to do that in every game I've played except for WoW. /1 "LFM for <dungeon> need 1 tank 1 healer" does not build a community. It just leads to people sitting around doing nothing in major cities while waiting for a group and unless you are at the level cap it can be very rare to find a dungeon group. As more and more people reach the level cap (it's ok when a game is new but gets progressively harder to find low lvl dungeon groups as time goes on. With the dungeon finder I could go out into the world (instead of staying in a major city) and do other things while waiting for the queue to pop. Plus I can actually level primarily through dungeons, and as someone that enjoys a good dungeon I think it's an awesome thing.
  11. They really need to make the last name optional, esp. since it applies to all my characters and it may not make sense for some of them. I pretty much never use a last name in any game and I don't like being forced to have one.
  12. I like that idea, although I'm tempted to wait a bit longer than that (maybe 30 to do the 20-24 zone?). I will be doing the quest on another toon of the same class, just a matter of whether to do the quest on both characters.
  13. Good to hear What level do I finish the class quest?
  14. I'm thinking of leveling a toon purely through warzones once I get done questing on coruscant. Is there anything major I am missing out on other than light side and dark side points? I'll be questing on other toons and experiencing the story on those toons, just thought I'd try something different. I wouldn't be doing the pve endgame on this toon, just pvp (both warzones and Ilum).
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