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Tahapenes

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  1. Lissanna (Empire) Guardian Armoring 31 Reflex Armoring 31 Skill Armoring 31 Artful Mod 31 Deflecting Mod 31B Nimble Mod 31A
  2. While the other missions are fine and fair for the new space missions, whoever came up with Cha Raaba needs a good swift kick. Seriously, why am I sitting here for a minute flying through rocks doing NOTHING! The mission is 3:49, I typically kill the first to fighters by 3:19, and then sit there twiddling my thumbs while flying through rocks for about a minute waiting (2:23) to be able to start shooting at things again and then it gets completely and utterly nuts (where I have to use my Jam and then my EMP back to back). Really, Cha Raaba needs a trip back to the drawing board as it's really a dumb design. (I never sit for more than 15 seconds in any of the other heroic space missions, why am I sitting for almost a minute here in this mission?)
  3. Title says it all, looking to get a number of Artful and Keen Mod 27As (the ones with +13 Power and +13 Crit with +70ish Cunning and not the +50ish Cunning and +40ish Power/Crit). Send ingame mail to Lissanna (empire) or Miraria (republic)
  4. My mask went from being the bone/carapace cover to a pair of IA style cyborg "glasses". When I made the character, I choose the mask because I liked how the character looked, now I hate how the character looks. Again, I rather not be able to use a hat then have my character chage looks without my input! Guess what, maybe your characters didn't change, but mine (and others) did! We had no input on how these changes would happen and we had no ability to change the mask after BW changed it on us. Just about everyone I've heard from that has had this mask change happen to hate how they were ramrodded into a new mask without any input nor any abiliy to change said mask to something we want. The fix was to actually work with the head gear items so they displayed properly, not change around the masks so people's masks changed on them and changed the character's looks. So while you may be thrilled, there are a number of people that are not! And they broke a lot of other people with this change as well. So, maybe YOUR character got fixed, but they broke mine and a number of other people's character in a hamfisted change. They should revert this change and actually work on a fix that works, not make some hamfisted change to people's characters to resolve an issue that a number of people saw as a non-issue to begin with.
  5. This change has to be reverted. Changing how someone looks is not the way you fix something like this. I would rather not be able to wear a helm than have my character's looks change to something I do not want. Please revert what you have done and fix this issue some other way. Making changes that change how our characters look is not the way to fix things!
  6. Try 3 minimum. The plasma arc is used about every 10 seconds, interrupts are on longer cooldowns than this. And you have to have someone for incinerate watching only that cause as soon as a plasma arc is interrupted, the droid will likely throw incinerate (as it has a 15 second cooldown).
  7. There are way too many companion gift missions no matter which mission skill you grab. Pretty much straight across the board, companion gift missions account for 50% to 60% or more of the total missions available at any given level which is way too much. Yes I know you can refresh by zoning, but there should not be this big of a descrepancy. Missions should be more evently split going about 40% companion gifts, 30% of one resource, and 30% of another resource.
  8. The biggest problem with REing right now is the fact that the "you already know that pattern" bug is still there. That's the *REAL* problem with RE.
  9. How come, after leaving Hoth, Sith Warriors are the only class that gets an added room to their ship! Sith Warriors end up getting a Broon Closet where everyone else doesn't get any new rooms. Given, it's only a closet, but how unfair!
  10. Don't worry about it. When you get to level cap, you'll be able to use just about anything cause the relics are neutral in usage along with weapons and armor. So, right now, if you're pre-50, relics look kinda bleak, but you don't need them until after level cap.
  11. Move your two points from Calculated Pursuit to Explosive Engineering and that's the pretty much standard Marksman build for PvE.
  12. Wrong, completely wrong, dead wrong. The IA has 5 potential endings and all of the endings are based on how you dealt with choices at the end of each Act. All of the endings are possible no matter if you go light, dark, or neutral, it ends up depending on your choices in each Act. So, if you read through the spoiler, you now know the various endings, you know how to get them. And you can just as easily get ending 5 while playing mostly light side and just as easily get ending 1 playing dark side. It's all based on choices you make in each Act to which ending you finally get. For the SI, the ending is based on your morallity, you get one title at the end based on being Light, one based on being Neutral, and one based on being Dark (although Light does have an added option with something they can do at the end, Neutral might as well), but it's effectively the same ending just a different title, IA, it's 5 potential endings based on your choices in the Acts, not your morality.
  13. The female agent drops the accent any time she's dealing with someone from the republic unless it is in the best interests of the mission to use her normal accent (see the mining colony at the start of Act 3). Case in point, when doing Foundary, if you're choosen to speak to the controller of the Foundary when your ship arrives, the agent drops the accent when she gives information that they were delayed due to an imperial patrol.
  14. Reading comprehension is your friend. If you noted what I said, I said that I had RE'd 50 of a level 15 prototype item and got ZERO artifact schematics on an item I hadn't successfully RE'd at all (so none "you already know this schematic" crap) while being level 50 and having 400 skill. If you don't see the problem with this, then you're pretty much blind. Something that take 100 skill to make should be fairly quick to RE back up to artifact from prototype (considering I got all three prototype recipes in 5 total made of the Premium level items). RE for low level items going from prototype to artifact should be relatively painless, going from prototype to artifact of high level items should be more difficult. The chance of an RE should scale with difference between your skill level and the item's skill level to create, the bigger the difference, the more likely the RE should occur. The chance to RE a prototype to artifact should not be the same from low level to high level, it should be better the higher your relative skill is to the item you are REing.
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