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NoseNuggets

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  1. But everyone will start 1.2 with the gear they have, and all that gear is still simmilar stat wise in 1.2, right? so there is no disadvantage right off the bat. everyone has the same opportunity to purchase more gear. when you hit 50 you had the option to buy pvp gear, or keep your quest gear. most people bought pvp gear. now when 1.2 hits, you will again have an opportunity to buy this patch's new armor set. i would wager that the next large patch will release a new set of gear as well. at least i hope they do, to keep it fresh. or am i missing something?
  2. if the populations where equal and people didnt trade, it would have worked pretty well.
  3. i would disagree, i would submit that they have identified a serious problem that cant be fixed by tinkering with what ilum was, or is today. but to assume that regulating daily/weekly world pvp events to WZs hardly confirms an intent to do away with it entirely. i stand behind my current speculation, which is this is a temporary change until they rework ilum entirely. they seem committed to making pvp work, hence all of the pvp specific changes in recent patches. if they had no intentions of fixing these things, like i said, we would still have the ilum we had day 1. depends who you ask. i dont mind spending a large portion of my disposable income on having a really high end machine, so i can have both. so your proposal could be executed one of three ways i can think of, 1) scatter FPs OPs throughout the existing planets - which would result in lvl 50s crushing lowbies far more often then they would today, because there is no reason for 50s to go to lowbie planets 2) create a planet with entrances to all the FPs OPs so its communal, and fosters world pvp - which would yield simmilar results to Ilum, whereby the Imperials would spawn camp Reps and make it virtually impossible to complete content during peak hours. 3) create a seperate planet for each FP and OP but still have it communal - which would be scenario 2 on a lower scale. i understand the want for world pvp, i want it working badly as well. i agree but upset customers are upset customers, and the faction imbalances are so great on some servers that i dont think its practical. why? please explain why this has to be this way. yes, i agree 100% that this should have been the goal for planet design on lvl 25+ planets. well simply as a function of Bioware being a great game developer for years gives them far more credit then your casual observations, sorry. im not defending what bioware had at launch, but your comments are made in ignorance. you have zero idea what thought process led them to these descisions. the original ilum was good on paper, and would have worked well if people didnt have the innate tendency to go for the easy way out, which is trading objectives. they at least tried something new, instead of just replicating wintergrasp.
  4. "and doesn't intend to." How you've come to this conclusion one can only speculate. Agreed, and it kinda sucked. Would have liked more, but leveling takes no time at all. so, considering the fact that the majority of your time will be spent at endgame, meh, its not all that big of a deal. but i agree, it would have been nice. yeah, in pve. and it think its fantastic. this is totally acceptable with working ilum. but even though ilum doesnt work right now, there's nowhere world pvp takes place anyway, so its somewhat irrelevant. its less to do with the game engine, and more to do with the fact that the game has large assets. which is good, because the game looks great. wow is SUPER low polygon, i mean super low. which is why you can run wow on a high end toaster. its easy to create low res textures, its really hard to have low and high polygon world objects. traveling to dungeons in wow was a tedious timesink. you have to understand that this is a product with the sole purpose of making money. convenience is a delicate balancing act. YOU as an individual might have had fun camping MC but there are plenty of people who hated not being able to get into their pve experience because of pvp players griefing. i think your full of **** and have little to no idea what your talking about. how you can make these wild accusations to begin with is beyond me. ill concede that pvp was likely not the focus, and thats a good business decision given the games objective. you can be pretty sure that pvp is an element they want in the game, and they want it to be enjoyable, and world pvp is one of the aspects they want to deliver. if ea and the devs didnt care about pvp at all, as you insinuate, then we would have the same ilum today we had day 1. but we dont. they have made pretty big changes pretty quickly in an attempt to fix a system they quickly recognized did not work in a release environment. not giving props where props are due just makes you look like a whiner. the most logical assumption one could make from projected patchnotes is that the wz changes counting for wpvp dailys/weeklys would be temporary, while they completely redo ilum.
  5. Can you provide a citation to show this is the reason WoW did it, because i dont think thats the case at all. on my server imps way outbalance reps and we lose most WZs against them in the 50 bracked. 10-49 lately has been pretty even.
  6. i have yet to see any hacks. people laggy and a bit jumpy, sure.
  7. you need to progress further through your class quests to open up companion convos.
  8. You actually haven't asked that question yet, you have simply made assumptions. I am saying exactly the opposite, i am saying its extremely likely there are multiple things causing the wins not to register, hence the reason its been "fixed" once, with another fix in the pipe. But your saying the first player leaving is not the cause, and present your individual observations as evidence. Well it IS a cause, and the devs have identified it and have a planned fix on the PTR. This in no way precludes other issues from causing similar problems, and i don't think anyone here has to yet to argue that.
  9. well said, never the **** again.
  10. nope, I'm just an IT professional that has a reasonable frame of reference is all.
  11. i wont argue that it wont suffer because there are more polished alternatives, and i hope it didnt come off that way. but the fact remains that a game client serving a million subscribers is going to have bugs that aren't found in testing, or lack resources/budgetary means to be fixed before launch. this is a fact of software publishing, you can accept it and endure or you can cancel and wait until the issues are resolved. this game is not in a shocking state. there have been virtually no game breaking bugs, no unscheduled outages, but rather a handfull of large annoyances.
  12. no one is arguing against this point. all i am saying is that the first person in a wz leaving is a contributing factor to the win not being counted, as confirmed by the patch notes. this does not mean its the only contributing factor, and due to your observations it would be logical to deduct that there is something unique about a 6-1 win that circumvents whatever bug is encountered when the first wz player leaves mid game in all other win scenarios (6-0, 6-2, etc). make sense?
  13. NoseNuggets

    Just wondering

    if there are enough imps to play imp vs imp that means there are enough imps to play 2 concurrent wzs with reps. reps never play huttball against reps, because there are always imps to queue with. hence, faster queues. imps have to wait until there are enough imps to play hutball against, reps dont have that problem.
  14. HAHAHAHAHA. Anarachy Online still had server crashes and unplayable lag 2 months in. you kids have no idea what kind of MMO gem has been presented to you on a silver platter. The state of this game on release day was VASTLY better then ANY mmo that preceded it. your irrational expectations are irrational.
  15. NoseNuggets

    Just wondering

    republic wins way more 10-49 and 50 wz's on my server, and there are way more imps. republic 50 wzs also pop way faster, because of the population imbalance. plus they get to play all 3 wzs equally, while us imps play hutball against other imps 75% of the time. just fyi.
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