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jmanoman

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  • Location
    Orlando, FL
  • Interests
    Guitar, Programming in C#
  • Occupation
    Research Scientist
  1. I've been reading a lot of "we want DPS meters" threads that contain just about as many replies opposing the idea as those for the idea. What if the group leader could choose to record and display the DPS/HPS, damage taken, deaths, etc. or not to record it. It would available for display after each boss fight much like the exact same information is displayed after a Warzone (you can see your DPS/HPS by mousing over your damage/healing done after a Warzone). This information could be placed in the Codex or an additional menu on the toolbar and could contain avg. "x", highest "x", most recent "x" where x is the stat (DPS, HPS, Damage taken, Deaths). An issue players seem to have with damage/heal meters from other MMO's is that people tend to base players ability to play the game off of where they are on the meter. On the other hand, many players believe that having these meters is necessary to make the best of their talent tree, gear, and rotation; bettering themselves by comparing numbers to gear/talent/rotation decisions. One way to give both groups what they want is to allow the group to decide whether they want the FP/OP that they are running to be "rated" (stats are recorded and available for display, allowing people to have fun w/the numbers) or unrated (nothing is recorded and everyone can have fun w/out worrying about numbers). A second option would be to make all FP/OP's recorded, but only allow the player to see his/her numbers and not everyone else's. This would allow the player to better themselves (gear, rotation, spec related of course), but would prevent them from unnecesary scrutiny and possibly ridicule from other players. Personally, I like the first option. Either way, I'd really like to see something like this put into play. Bioware, you already have DPS/HPS meters rolling for display in PvP. Could you please put something similar in for PvE. Thank you.
  2. I see a lot of people defending Rift, saying (erroneously) that it had similar numbers at launch. According to VGchartz.com Rift had 107,163 total sales after week 1. SWTOR on the other hand has a pre-order total of 939,358. I'm no mathematician, but that's not even close. I would assume that is why BioWare went with a more paced start. Either way, in 3 months you all will be QQing because you blew through all the content so relax and wait for your email.
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