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kenpomaster

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    Aflac and Syntek Global
  1. EVERY SINGLE idea on here is beyond excellent in my opinion. And I agree with whoever said, "can this post get a sticky?" Yes, please, can it get one?
  2. Being that it's my lunch hour I'm only reading a few of these posts. But yeah, sounds like it was as serious issue with someone on your team. But I can understand where you're coming from about some short on indicator. It's a good idea and one I think should be looked in to. I don't like sitting through cut-scenes I've already been through with the same or another character. So I can understand when being in a group wanting to get through them as fast as possible. Good idea.
  3. That's good. I know a lot of people (including myself) have been begging for them. They've also been begging for space to be "off the rail" so I hope they do that soon also.
  4. I don't think there needs to be an option for that with the story line, but it would be nice to have a solo-option for some of the flashpoints/operations, even heroics possibly. Sometimes it is difficult to get a group together (even with group finder) and when you finally do, it's too late and you have to go to bed to be at work the next day.
  5. Yeah, I was about to make something for another one of my characters and I forgot these things bind on pickup (or after crafting them as is the case). Like mentioned above, things are handed down through the years all the time. Why can't that be reflected with the craftable Rakata gear? I hope they do this, because it sounds like I'm not the only one (or even the only one posting about this) that feels this way.
  6. I'm not sure if this has been mentioned yet or not. It would be great if the Rakata gear you can craft would bind to legacy and not bind on pick up (or bind after you crafted it) to your character. I would love to share this gear amongst my other level 50 characters. Anyone else agree?
  7. I'm all for these. Our guild like to RP sometimes and it would be nice to have all of these options open. Great suggestions and I support them 1000%!
  8. I loved the SWG crafting system, and no it WASN'T too detailed, it was perfect, the way crafting in games should be. If SWTOR could implement something like that, crafting would be great. Not sure about perfect, but great.
  9. I'd pay to play it again only if they went pre-CU.
  10. I especially like the idea I bolded up above. I remember playing the SW:KOTOR games and if your character went light or dark, you companions' abilities reflected that. Great idea and I would love to see this happen. Also, when you speak to your companion, the choices in the conversations you have with them should reflect that in the affection gains. For examples, we know that with Sith Warrior, Vette is pretty much a light side character and the conversations with her reflect that, ALWAYS. It would be nice to get her, and others, to fall to the dark side with you and have that reflected in the affection gains. (I hope that makes sense.) Also, how about a companion that you can turn into a force sensitive then eventually into a Jedi or Sith along with you? I remember one of the characters (maybe more) in KOTOR 2 having this option, but can't remember his name.
  11. I fully support his idea. Instead of having them on one planet or two (Republic and Imperial planets), have instances on existing planets for them. I would love to have an apartment on Nar Shaddaa, for example, for both my Imperial and Republic characters.
  12. I completely agree with this. A lot of the level 50 craft-able armor is junk once you find better stuff doing flashpoint, operations, etc. However that armor is not the look myself, and obviously other players, want. This would make a huge improvement in my eyes.
  13. It sounds like this is becoming a real issue, just not with me, but with other players on other PvE servers as well. I have been speaking with support about this issue and after about 5 emails back and forth I FINALLY got it escalated because this is an obvious exploit on PvE servers. And I completely agree. If these "trash talkers" want to do PvP, then be on a PvP server and leave the ones that just want to play the game their own way (PvE) alone. And it is a total violation of the rules to being with. Again, I'm not trying to sound like a "cry-baby," but the rules specifically state "if you want to fight other players (PvP), fights must be consensual and in designated areas of the world." I hope they fix this exploit soon.
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